




 Set __SSystemCore_Mode[__SSystemCore_AsSelectedP] = FALSE





 Texte flottant - Destroy __SSystemCore_CurrentTextDesc[__SSystemCore_AsSelectedP]





 -------- // Icône + Nom N°1 --------





 Set Point = (Position of _SSystem_HeroIcone[101])





 Destructible - Create a _SSystem_Spells1Icon[__SSystemCore_HeroNumb[__SSystemCore_AsSelectedP]] at Point facing (Random angle) with scale 1.00 and variation 0





 Set __SSystemCore_CurrentIcon1[__SSystemCore_AsSelectedP] = (Last created destructible)





 Custom script:   call RemoveLocation(udg_Point )





 Destructible - Masquer (Last created destructible)





 Custom script:   if (GetLocalPlayer() == (udg__SSystem_Player)) then





 Destructible - Montrer (Last created destructible)





 Custom script:   endif





 Set Point = (Center of _SSystem_Regions[2])





 Texte flottant - Create floating text that reads _SSystem_Spells1Text[__SSystemCore_HeroNumb[__SSystemCore_AsSelectedP]] at Point with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency





 Texte flottant - Masquer (Last created floating text) for (All players)





 Texte flottant - Montrer (Last created floating text) for (Player group(_SSystem_Player))





 Set __SSystemCore_CurrentTextSP1[__SSystemCore_AsSelectedP] = (Last created floating text)





 Custom script:   call RemoveLocation(udg_Point )





 -------- // Icône + Nom N°2 --------





 Set Point = (Position of _SSystem_HeroIcone[102])





 Destructible - Create a _SSystem_Spells2Icon[__SSystemCore_HeroNumb[__SSystemCore_AsSelectedP]] at Point facing (Random angle) with scale 1.00 and variation 0





 Set __SSystemCore_CurrentIcon2[__SSystemCore_AsSelectedP] = (Last created destructible)





 Custom script:   call RemoveLocation(udg_Point )





 Destructible - Masquer (Last created destructible)





 Custom script:   if (GetLocalPlayer() == (udg__SSystem_Player)) then





 Destructible - Montrer (Last created destructible)





 Custom script:   endif





 Set Point = (Center of _SSystem_Regions[3])





 Texte flottant - Create floating text that reads _SSystem_Spells2Text[__SSystemCore_HeroNumb[__SSystemCore_AsSelectedP]] at Point with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency





 Texte flottant - Masquer (Last created floating text) for (All players)





 Texte flottant - Montrer (Last created floating text) for (Player group(_SSystem_Player))





 Set __SSystemCore_CurrentTextSP2[__SSystemCore_AsSelectedP] = (Last created floating text)





 Custom script:   call RemoveLocation(udg_Point )





 -------- // Icône + Nom N°3 --------





 Set Point = (Position of _SSystem_HeroIcone[103])





 Destructible - Create a _SSystem_Spells3Icon[__SSystemCore_HeroNumb[__SSystemCore_AsSelectedP]] at Point facing (Random angle) with scale 1.00 and variation 0





 Set __SSystemCore_CurrentIcon3[__SSystemCore_AsSelectedP] = (Last created destructible)





 Custom script:   call RemoveLocation(udg_Point )





 Destructible - Masquer (Last created destructible)





 Custom script:   if (GetLocalPlayer() == (udg__SSystem_Player)) then





 Destructible - Montrer (Last created destructible)





 Custom script:   endif





 Set Point = (Center of _SSystem_Regions[4])





 Texte flottant - Create floating text that reads _SSystem_Spells3Text[__SSystemCore_HeroNumb[__SSystemCore_AsSelectedP]] at Point with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency





 Texte flottant - Masquer (Last created floating text) for (All players)





 Texte flottant - Montrer (Last created floating text) for (Player group(_SSystem_Player))





 Set __SSystemCore_CurrentTextSP3[__SSystemCore_AsSelectedP] = (Last created floating text)





 Custom script:   call RemoveLocation(udg_Point )





 -------- // Icône + Nom N°4 --------





 Set Point = (Position of _SSystem_HeroIcone[104])





 Destructible - Create a _SSystem_Spells4Icon[__SSystemCore_HeroNumb[__SSystemCore_AsSelectedP]] at Point facing (Random angle) with scale 1.00 and variation 0





 Set __SSystemCore_CurrentIcon4[__SSystemCore_AsSelectedP] = (Last created destructible)





 Custom script:   call RemoveLocation(udg_Point )





 Destructible - Masquer (Last created destructible)





 Custom script:   if (GetLocalPlayer() == (udg__SSystem_Player)) then





 Destructible - Montrer (Last created destructible)





 Custom script:   endif





 Set Point = (Center of _SSystem_Regions[5])





 Texte flottant - Create floating text that reads _SSystem_Spells4Text[__SSystemCore_HeroNumb[__SSystemCore_AsSelectedP]] at Point with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency





 Texte flottant - Masquer (Last created floating text) for (All players)





 Texte flottant - Montrer (Last created floating text) for (Player group(_SSystem_Player))





 Set __SSystemCore_CurrentTextSP4[__SSystemCore_AsSelectedP] = (Last created floating text)





 Custom script:   call RemoveLocation(udg_Point )