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Stars
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 jk2pach
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MessagePosté le: 14/12/09 16:04    Sujet du message: Citer

Y'a des joueurs disponibles tout de suite pour un test sur Bnet?

Je veux voir si le bug de Stars ne vient pas de l'optimizer ou du widgetizer.

Merci d'avance
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 Ayane
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MessagePosté le: 14/12/09 17:46    Sujet du message: Citer

Possible.
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MessagePosté le: 14/12/09 19:18    Sujet du message: Citer

Ah du coup j'ai procédé autrement.

La beta 9 semble fonctionner correctement.

Merci quand même Ayane Very Happy
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MessagePosté le: 16/12/09 12:17    Sujet du message: Citer

Je crois que je suis un peu en retard.

Au passage, pour les intéressés, Open source de la 1.17beta14 sur le site.

Citation:
>>1.17beta14
Systems and Gameplay
-System changed: Mothership are now picked at the beginning and no more buildable with Shipyard

Balance and Abilities
-Unit: unit using a spell while in hyperspace abort hyperspace
-Bug fixed: dual Mothership is no more possible
-Bug fixed: Hyperespace is fixed
-Bug fixed: Terrorist Torpedo Launcher System - Nova Thrower works

Map Design
-Bug fixed: particle fixed for Assaut Shuttle - Lighter
-Bug fixed: particle fixed for Bacillus
-Bug fixed: particle fixed for Cargo Shuttle
-Bug fixed: particle fixed for Dock
-Bug fixed: particle fixed for Freeport
-Bug fixed: particle fixed for Training Center
-Bug fixed: particle fixed for Pirate Base
-Bug fixed: particle fixed for Research Facilities
-Bug fixed: particle fixed for Shipyards
-Bug fixed: particle fixed for Station
-Bug fixed: particle fixed for Warehouse


>>1.17beta13
Systems and Gameplay
-Bug fixed: a lot of systems were bugged after some time in a game, due to the struct limit. Fixed now (concerns Hyperspace, Missiles/Torpedoes,Mooring,Planets Orbits,Motherships,Particle Shield,Drones)
-Bug fixed: some errors about the loops concerning players, player 10 removed.

Balance and Abilities


Map Design
-Bug fixed: size of the particles of Turret Base/AA Turret-Hurricane/Ion Canon - Fmash Caster /MicroMissile Thrower -Typhoon/ Topredo Launcher System - Nova Thrower reduced by 50%
-Bug fixed: sounds of portals (Hyperspace) switched to 3D
-Bug fixed: lightning added to a ship damaged in the Nebula field is now correctly destroyed.

>>1.17beta12
Systems and Gameplay

Balance and Abilities
-Game: all the solar systems (star+planets+pulsar mines+asteroids) are created even if all slots are not busy.
-Unit: amount of AA Turret - Hurricane and Ion Canon - Flash Caster gained per planet or Pirate Base raised from 1 to 2
-Unit: raised the attack speed of Ionic Turret - Flash Caster from 2.00 seconds delay to 1.50 second (not for Terrorists Ion Canon)
-Ability: duration of the damage over the time of biologic weapons reduced from 30 to 10 seconds
-Ability: damage over the time dealt by biologic weapons reduced from 10+10*Level of the Research Improved Biologic Weapons to 5+5*Level of the Research Improved Biologic Weapon
-Ability: damage over the time dealt by Biologic Weapon do not stack anymore
-Ability: Burning Drone number of drones spawn reduced from 20 to 10
-Bug fixed: Burning Drones are no more stucked when no enemy ships is near.
-Bug fixed: Burning Drones are no more selectable

Map Design
-Bug fixed: Planets are no more half buried in the ground.

>>1.17beta11
Systems and Gameplay
-New system: security added to remove all items spawned due to a strange bug from the map every 15 seconds.
-Bug fixed: strange item spawns on the map without apparent reason

Balance and Abilities
-Unit: troops set to 0 when a unit invade/is invaded a planet whenever invasion is a success/fail to prevent a bug which spawns items on the map.

Map Design
-Bug fixed: removed the model for the dummy units giving bonus due to the Rank of a player (lightning effect at the center of the map)

>>1.17beta10
Systems and Gameplay
-System changed: -help command can be used without capital letters now

Balance and Abilities
-Player: alliance mode is set to defaut and not customizable now (FFA is simply useless)

Map Design
-Text: keywords added to the Help Center: Asteroid, Colonization, Invasion, Mine, Planet


>>1.17beta9
Systems and Gameplay
-New system: to pick/random a race, a dummy ship is created. It brings more information
-New system: to vote the Creeps AI and Alliance modes, a dummy ship is created.


Balance and Abilities
-Player: Terrorist can not ally anyone (They already could not be allied by an other player, but they were able to ally)
-Unit: Satellites of a Terrorist Mothership in hyperespace are invulnerable.
-Bug fixed: when a player leave, its allies recover a "free slot" to ally an other player.

Map Design

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 zril
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Inscrit le: 02 Jan 2008
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MessagePosté le: 25/12/09 10:59    Sujet du message: Citer

J'ai vu une map qui ressemblait à stars, ça s'appelait solar conquest (ou un truc du genre). Je me rappelle plus trop bien, mais ce qui était sympa c'est qu'on démarrait sur notre planète et qu'après avoir développer les technos on pouvait aller dans l'espace. Donc on pouvait se battre sur terre et dans l'espace, c'était pas mal foutu.

Je sais pas si tu connais Question
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MessagePosté le: 31/12/09 11:09    Sujet du message: Citer

Je connais, et justement, dans son domaine, SC est le meilleur mod.

Mais c'est trop lent, justement à cause des combats en mode "unique" sur la carte.

Dans Stars j'ai voulu éviter le combat au sol pour me concentrer sur l'action rapide.

1.18beta1 en cours, mais avec les fêtes, je rame.
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MessagePosté le: 10/01/10 01:12    Sujet du message: Citer

Citation:
>>1.18beta1
Systems and Gameplay
-Game: raised the amount of players to 12.
-Game: raised the size of the map to 320x320
-Game: Buildings, asteroids and planets are no longer visible through the fog of war
-Game: new way: Alien (including new models, spells, gameplay)
-System changed: using Jass local variables again instead of VJass global variables, it is less fast but may prevent some code error.
-System changed: Map Start triggers changed
-System changed: System creator modified
-System changed: damage over the time functions use now acid bomb spell based on dummy units instead of triggered damage with timers
-Script optimization: period of knockback timer raised from 0.03 to 0.05
-Script optimization: freeports are now implemented in a variable in order to avoid a unit group check
-Script optimization: bonus calculation for periodic income no longer use unit group to check bonus
-Script optimization: AI Pirate Mode
-Script optimization: Instant Colonization do not use timer anymore and is really instant cast
-Script optimization: unit group functions
-Bug fixed: meteors are spawned properly

Balance and Abilities
-New unit: Invasion Shuttle - Squareroot (Military only)
-New unit: Invasion Cruiser - Universe (Military only)
-Unit: new Troop available for Militaries: Aircraft
-Unit: Motherships do not cost food anymore
-Unit: range of AA Turret-Hurricane, MicroMissileThrower-Typhoon, Ion Canon-Flash Caster and Torpedo Launcher System - Nova Thrower for other ways than Terrorists raised from 1000 to 1500
-Unit: Stars now burns buildings
-Unit: attack rate of the Cruiser - Pirate Marauder raised from 4.00 to 2.00
-Ability: ionic weapons effect simplified
-Ability: Send Spy ability now proposes to detect planets of enemies only.
-Ability: attack of pirates converted in resources divided by 2 for all weapons excepted for Ion weapons where it is increased by 2
-Bug fixed: Set a Nuke Bomb fixed
-Bug fixed: damage with knockback effect no longer affect buildings and planets
-Bug fixed: Assaut Frigate - Fire Bearer can attack planets and Pirate Bases
-Bug fixed: Torpedo, Missile and Biologic Trap sight range reduced to 0

Map Design
-Interface: new custom interface
-Model: new sky design for the whole map, made by Red Shift @ TheHiveworkshop
-Model: new model for Carrier Frigate - Tugboat
-Model: new model for Terrorist Cruiser - Aggressor
-Model: new model for some lasers
-Text: Set up a Nuke Bomb: floating text cooldown added
-Text: size of the floating texts a bit reduced
-Sound: Ion and Plasma Weapon sounds are integrated in missiles models to reduce the amount of timers used
-Sound: missile thrower (secondary weapon for ships) uses now a sound.
-Sound: new sound for Hints
-Misc: reduced the number of extra explosion effects on ships to 1 for each death to prevent massive use of timers.
-Bug fixed: the planet with 50 slots is no longer a "light blue" planet, its the rock/brown one.
-Bug fixed: particle fixed for Cruiser - Rigtheous
-Bug fixed: particle fixed for Drones
-Bug fixed: particle fixed for Cruiser - Pirate Marauder
-Bug fixed: particle fixed for Firgate - Starkiller Gunship

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 Troll-Brain
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MessagePosté le: 10/01/10 01:34    Sujet du message: Citer

I don't speak English that much, wait ... we are on a frog eater forum, aren't we ?
Imho, you shouldn't detail the scripts optimizations, i mean who care ?
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MessagePosté le: 10/01/10 01:39    Sujet du message: Citer

Ah.

En fait c'est parce que:
1-Les termes français sont parfois terriblement longs (et puis Trigger c'est plus "fluent" que déclencheur).
2-L'Update Log est disponible sur le site de Stars, donc je le mets en Anglais, comme la carte, et j'ai la flemme de retraduire derrière Sad
3-Si je postais juste le message "1.18beta1" en ligne ça serait un peu du flood.
4-Je me sers des détails pour identifier d'éventuels bugs qui apparaitraient entre deux versions. Ca m'a bien aidé depuis la 1.17 (bon d'accord ça m'a valu 14 releases, mais je suis toujours brouillon, et c'est un bon outil pour moi).
5-Comme les triggers sont en open source, ça indique aussi que je considère ceux de la nouvelles version comme mieux, donc, à fortiori, les anciens comme dépassés.
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 Sculpteur
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MessagePosté le: 10/01/10 01:42    Sujet du message: Citer

Citation:
i mean who care ?

Moi. Je trouve ça intéressant, ça donne une idée bien précise du contenu (modèle, units, etc) bref ça donne envie quoi.
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 Wareditor
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MessagePosté le: 10/01/10 09:52    Sujet du message: Citer

Tout mes essaies pour la map mon fait bug ( donc jamais put jouer) mais c'etait une ancienne version
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 Troll-Brain
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MessagePosté le: 10/01/10 10:28    Sujet du message: Citer

@Sculpteur : Je ne parlais que des optimisations de script.
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MessagePosté le: 13/01/10 11:46    Sujet du message: Citer

Citation:
>>1.18beta2
Systems and Gameplay
-Script optimization: period of Motherships timer raised from 0.04 to 0.05

Balance and Abilities
-Unit: base HP of Light Shuttle - Alpha / Shuttle - Beta / Frigate - Iota raises from 100 / 200 / 400 to 125 / 250 /800
-Upgrade: Organic Supremacy HP bonus raised
-Bug fixed: Assimilate is now stopped when the channel is interrupted
-Bug fixed: Symbiosis does not work on illusions
-Bug fixed: Symbiosis works for Gamma Cruisers


Site officiel
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MessagePosté le: 18/01/10 12:19    Sujet du message: Citer

Citation:
>>1.19beta1
Systems and Gameplay
-Game: reduced the size of the map to 160x160 (but do not influence gameplay: all sizes, scales, ranges, sights, AOE etc. divided by 2
-System changed: Board (now symply display and sort the experience)
-System changed: experience income and display
-System changed: now the custom interface has been removed, removed the custom player forces
-System changed: removed SpellEvent by Anitarf, now using Spell by Troll-Brain
-Script optimisation: most dummy abilites replaced with dummy buffs
-Bug fixed: Trade Road moving system

Balance and Abilities
-Player: Alien food limited to 200 for the shuttle spawn.
-Ability: Hyperespace speed raised by 100%
-Ability: Trade Road speed raised by 100%
-Ability: Create Trade Road duration raised from 120 to 240 seconds
-Upgrade: Organic Supremacy HP and dmg bonus decreased
-Bug fixed: All spells were casted after the unit animation backswing point: now it is cancelled.
-Bug fixed: Hyperespace
-Bug fixed: Select a Buyer can not select the Freeport of the player casting this ability
-Bug fixed: sight of all buildings raised
-Bug fixed: sight of the Spy Cruiser raised

Map Design
-Custom Interface removed
-Model: new model for ship explosions (lighter version, low performance model)
-Texture: custom sky from RedShit removed because of the probleme due to mouse scroll
-Text: Help Center updated
-Bug fixed: particle fixed for laser models


Citation:
>>1.19beta2
Systems and Gameplay
-Bug fixed: collision of all unit reduced

Balance and Abilities
-Ability: Resource collect AOE raised from 900. to 2000 and range decreased from 116 to 60
-Upgrade: Organic Supremacy HP and dmg bonus increased
-Bug fixed: Assimilation buff
-Bug fixed: Colonization buff
-Bug fixed: Destruction Station buff
-Bug fixed: Destructuration buff
-Bug fixed: Invasion buff
-Bug fixed: Hyperspace buff
-Bug fixed: Particle Shield buff

Map Design
-Text: Spy Cruiser - Secret Agent renamed Scout Cruiser - Secret Agent

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MessagePosté le: 13/02/10 14:32    Sujet du message: Citer

Citation:
>>1.19beta3
Systems and Gameplay
-New system: now using AbilityEvent by Troll-Brain@Northrend instead of SpellEvent by Anitarf to avoid Table use
-New system: now using AutoIndex and UnitListModule by Grim001@Wc3Campaign.net
-System changed: Pirate AI does not use GroupEnum to check the power of a player anymore
-System changed: save/load system updated
-System changed: Hyperspace/Nanite Injection (do not use timers now: less power needed; movement is an instant move) Thanks to Troll-Brain@Northrend
-System changed: Trade. Thanks to Troll-Brain@Northrend
-System changed: Missiles (do not use ultrafast GroupEnum function but the goblin mine ability to check the nearby units) Thanks to profet@Northrend
-Script optimization: Independant summon system
-Script optimization: Mooring
-Bug fixed: removed the use of the UnitDamagePoint function which is supposed to make Mac user crash.
-Bug fixed: planets and pirate bases terrain path removed
-Bug fixed: save/load system
-Bug fixed: Extend Pirate AI can be activated

Balance and Abilities
-Unit: all Motherships modules health points raised by 100%
-Ability: Cocoon does not spawns Alpha Light Shuttles if the Food amount is to heigh
-Ability: Mooring: the caster can not attack until it unleashs the target
-Ability: Plasma Storm can now target ground.
-Upgrade: Improved Normal Structure and Improved Reinforced Structure HP bonus per level raised from 50-75 to 150-200
-Upgrade: Improved Light Nanites and Improved Fusion Nanites HP regeneration per level raised from 0.25-0.50 to 0.50-1.00
-Bug fixed: Aura abilities provided by planets work at level 10
-Bug fixed: Biologic Artillery: turret position.
-Bug fixed: Set up a Nuke Bomb: the effect is not shown when the bomb is killed before the cooldown
-Bug fixed: Destructuration is no more available for Terrorists

Map Design
-Model: size of the particles of the Cruiser - Agressor reduced
-Misc: webiste is now available on: http://jk2pach.perso.sfr.fr/

Télécharger la 1.19beta3
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