Maintenant que le code est plus lisible, quelqu'un serait motivé pour scruter les déclencheurs avec plus de recul que moi et voir pourquoi j'ai toujours des joueurs qui plantent au fur et à mesure de la partie?
Sachant que sous GHost je continue d'observer ce problème. (Après plus d'une centaine de parties hébergées, j'ai plein de clients qui perdent la connexion, soit , autre cas que le lag, une erreur fatale/un freeze de TFT/une desyncro, mais qu'en test je n'ai jamais réussi à l'identifier en solo.)
Inscrit le: 19 Jan 2009 Messages: 165 Sujets: 10 Spécialité en worldedit: Aucune
Posté le: 13/10/09 05:28 Sujet du message:
Jpense que c'est le serveur e B.Net en ce moment il n'est plus ce qu'il était , il est plus instable que avant . _________________
So , un homme à dit : Si l'amour que l'on porte à une personne est réel la formule qui est 1+1=2 , devient par toutes ressemblance 1+1=1 . Quand une personne et une autre fusionne on appelle ça l'amour.
>>1.16beta3
Systems and Gameplay
-Complete script optimization. Most triggers do not use TriggerAddAction functions anymore. The last TriggerSleepAction functions have been replaced with timers. Most of local variables have been replaced with global variables for instant actions. Functions which were used for several triggers are now grouped in library.
-All Gui globals have been removed.
-New dialog system (No change in design)
Balance and Abilities
-In order to reduce the power needed to play this map, some timer intervals have been increased, so some spells are a bit longer.
-Destroy Building ability: this time it should not be possible to destroy the building more than one time (and so to earn more resources than supposed)
Map Design
- QuestLog deleted in order to reduce the size of the map
-Building tips improved
Edit: site complètement mis à jour
Forum créé. _________________
>>1.16beta4
Systems and Gameplay
-Added a save/load system with ranks. Allows you to show your power.
-Minimum ranges for independent drones have been increased (such as the automatic teleportation of the drones when they are to far from their caster, raised from 800 to 5000).
-Bug fixed: when a player acquires a planet, specification of the way chosen do work now.
-Bugs fixed: way system works correctly now (and all specifications of all ways)
-Bug fixed: chain explosions due to the death of a unit no more created on the center of the map.
-Bug fixed: Pirate AI does not create base when it AI is disabled
-Bug fixed: income of the trade
-Bug fixed: orbites of the modules of the Terrorist Mothership
-Bug fixed: orbites of the Pirate Bases
-Bug fixed: camera system for players
Balance and Abilities
-Bug fixed: planet can build shipyards now.
-Bug fixed: other ways than pirates can’t use pirate bases.
-Bug fixed: shipyard can now be upgraded
-Instant Colonization is now shorter.
-Added a texttag showing the time left before colonization or invasion is finished
-Fixed: upgrades should work now. This means upgrades which raises the level of an ability should work after level 2.
Map Design
-Raven form from Mothership modules icon changed. (It allows to make the unit have a triggered fly height, and spellbooks are not usable because of the Mothership selector).
-Wrong special effect removed from all Mothership modules (same as some planets)
-New sound when a planet is invaded
-Tips from Top Left Loading Screen removed: its reduces the size of the map, anyway no one reads this.
-Merchant Cruiser: model improved.
-Shipyard: new model. The old one was nice, but it was not mine and has a to big size.
-Removed the music. It’s definitely stupid to waste 150 ko for a 30-sec music.
Jpense que c'est le serveur e B.Net en ce moment il n'est plus ce qu'il était , il est plus instable que avant .
Nostalgique?
Si quelqu'un peut me transmettre un site en français pour GHost -ou peut m'expliquer- j'apprécierai.
Un système de Save/Load dans une map stratégique? J'attends à voir.
En ce moment j'ai pas trop le temps de créer, mais j'espère pouvoir d'ici peu me relancer dans la "propagation" de ton œuvre _________________
Inscrit le: 23 Aoû 2007 Messages: 7143 Sujets: 147 Spécialité en worldedit: le troll, le flood, la vulgarité, mon coeur balance Médailles: 2 (En savoir plus...)
Posté le: 18/10/09 13:00 Sujet du message:
Apocalypse a écrit:
Maintenant que le code est plus lisible, quelqu'un serait motivé pour scruter les déclencheurs avec plus de recul que moi et voir pourquoi j'ai toujours des joueurs qui plantent au fur et à mesure de la partie?
Sachant que sous GHost je continue d'observer ce problème. (Après plus d'une centaine de parties hébergées, j'ai plein de clients qui perdent la connexion, soit , autre cas que le lag, une erreur fatale/un freeze de TFT/une desyncro, mais qu'en test je n'ai jamais réussi à l'identifier en solo.)
Merci d'avance,
Ca se produit toujours à peu prés au même moment ? _________________
Manifestement le problème est réglé depuis ma grosse optimisation. (1.16 beta3).
Et non, c'est bien le problème, même en regardant les replays des parties hébergées via GHost, en tout cas pour la 1.16beta3, je n'ai pas réussi à voir les raisons des déconnexions. _________________
Quelques news , finalement, malgré la vie IRL toussa, j'ai été recruté par un clan US West (SOAR) pour héberger Stars sur leur bot à temps plein et sur Us West, Northrend and Us East.
Le coup de chance
Ca m'a donné envie de me remettre à tout ca.
Cela fait deux semaines que je sors versions sur versions.
Actuellement: la 1.17 beta7
Secret:
Citation:
>>1.17beta7
Systems and Gameplay
-Bug fixed: trigger detecting a player leaving disabled
Balance and Abilities
Map Design
>>1.17beta6
Systems and Gameplay
-New system: Rank system changed (old codes will not work)
-System changed: requirements for ranks have changed.
-Bug fixed: Nexus victory works now
-Bug fixed: Nexus victory destroy all units on the map.
-Bug fixed: Last player alive victory ends the game and destroy all units of the player.
Balance and Abilities
-Rank: gives now bonus (health, damage, attack speed and speed of movement).
-Rank: only 3 saves during a game are possible now
-Alliance: maximum allies set to 3.
-Bug fixed: scout shuttle/light shutle which where created at the start of the map removed-I forgot to remove a test trigger.
-Bug fixed: Terrorists can not ally anymore.
-Bug fixed: Nexus victory gives experience points.
-Bug fixed: Last player alive victory gives experience points.
Map Design
-Text: new help keyword: Rank
-Textures: multiboard icons for each player rows are displayed
-Bug fixed: message displayed to a player which unally a player who is already enemy.
>>1.17beta5
Systems and Gameplay
-Bug fixed: Trade/Hyperespace system fixed. It was due to a probleme with the new system of casting detection.
Balance and Abilities
Map Design
>>1.17beta4
Systems and Gameplay
-Bug fixed: TimerUtils was set to Red favor to increase the speed of the map, but 256 timers is not enough. Now set to blue to avoid timer limit.
Balance and Abilities
-Bug fixed: torpedo launcher Module of Motherships is able to throw torpedoes.
-Bug fixed: only Military can use Microblackhole Generator Mothership Module.
Map Design
-Model: new model for red laser fire
-Model: new model for blue ion fire
-Sound: new sound for plasma weapons
-Sound: new sound for ion weapons
-Sound: new sound for hyperespace start/end
-Sound: new sound for torpedo launch
-Sound: new sound for missile launch
>>1.17beta3
Systems and Gameplay
-Script optimization: Multiboard does not maximize automatically anymore
-Bug fixed: some sounds were not listenable (Hint or Error) due to the bade use of 3D Sounds
-Bug fixed: troops carried by units are not drooped anymore after the game remove the dead unit.
Balance and Abilities
-Unit: Asteroids/Dead ships from the Ship field are targetable/have visible health now.
Map Design
>>1.17beta2
Systems and Gameplay
-New system: -help command and system added.
-New system: alliance system uses now dialogs.
-New command: -clear command added
-Bug fixed: items carried by a unit (ie troops on ships) are no more dropped on death.
-Bug fixed: -com command does not use a badly the GetLocalPlayer function anymore.
Balance and Abilities
Map Design
-Text: Readded the information log (quest log).
-Textures: loading screen is now in fullscreen, even if its raises the size of the map file.
>>1.17beta
Systems and Gameplay
-Orbits of Satellites removed. This is sad, but I hope now less players will have lags.
-New troops system (use inventory of units)
-New cargo products system (use differently the slots)
-New Mothership system
-New Mothership selector. Now each module is a Hero unit, making it easily selectable
-Bug fixed: satellites can't move now the orbits of satellites are removed, it is no more needed to give them a movement speed.
-Bug fixed: abilities granted by modules of a motherships are given to the upgraded mothership
-Bug fixed: now the Raven’s form is diffently added and should not be visible anymore.
-Bug fixed: when someone choose the terrorist way, this should not includes problems now.
-Bug fixed: Motherships can now be resurrected correctly
-Script optimization: general librairies such as TimerUtils have been updated with newer versions.
-Script optimization: Trade system
-Script optimization: new floating text function.
-Script optimization: added a library to detect when a unit is channeling/casting something instead of using dummy abilities
Balance and Abilities
-Units: each ship and planets starts now with one soldier, one droid and one tank.
-Units: all ships, planets and buildings are now using troops and can be invaded/boarded.
-Motherships: modules allowed for Shuttles/Frigates/Cruisers reduces from 3/5/8 to 2/4/6
-Motherships: construction time raised from 1 to 30 seconds
-Motherships: maximum resurrection cost raised from 0 to 500 pulsars
-Motherships: maximum resurrection time raised from 0 to 150 seconds
-Ability: Steal abilities now still all resources carried by a cargo
-Ability: troops lost in an invasion/boarding skills are now differently lost.
-Ability: period of the timers for the Trade system raised from 5 to 10 seconds.
-Ability: trading unit (cargos etc) do not use Select a Seller ability. They are automatically linked to the freeport of the player.
-Research: Improved Cargo Slots has now 10 levels.
-Bug fixed: Torpedo fixed
-Bug fixed: missiles and torpedoes have now a correct facing.
-Bug fixed: ship facing angle for hyperspace fixed
-Bug fixed: modules for specific Motherships disabled for other type of Motherships
-Bug fixed: terrorist dock is now only a dock
-Bug fixed: steal ability works on the ships having products only
Map Design
-Sound: building prevention for satellites: sound is now more listenable.
-Model: building rotation for shipyard/dock/turret base is really lower.
-Text: names added to the Motherships Modules
-Text: floating texts are now a little bigger and use all the same standard
-Text: a lot of tooltips fixed/improved (capital letters, mistakes etc.)
-Textures: new icons for Motherships modules
-Textures: bug fixed for icons of Shipyards
-Textures: new loading screen
-Texutres: bug fixed for the disabled autocast icons (it was a wrong path)
-Misc: Motherships modules placed differently because of their maximum amount decreasing
-Misc: Stars is now a dedicated project at the clan SOAR (Us West)
-Bug fixed: facing angles of missiles and portals fixed.
>>1.16beta5
Systems and Gameplay
-Bug fixed: Pirate AI should work now…I hope so, this time, I made not stupid error.
-Bug fixed: Mothership modules disable system for specific ways.
-Bug fixed: upgrade of the Mothership from frigate to cruiser enable lasts modules.
-Bug fixed: meteors do not appears as the Neutral Creeps green dot on the minimap.
-Bug fixed: a cargo can now trade even if he already has abort a trade operation.
-Bug fixed: speed to a cargo with the Trade Road works correctly now
-Script optimization: now uses a better ability preloaded to remove micro freeze.
-Script optimization: now uses a spell event system to decreases the power needed to play.
-Particle Shield: new system to reduce eventual leaks with the damage detection system.
Balance and Abilities
-Bug fixed: Select a Buyer and Select a Seller abilities removed until the player has a Freeport
-Bug fixed: Select a Buyer and Select a Seller abilities removed when a cargo trade
-Bug fixed: Mothership Modules Selector works now
-Bug fixed: Raven ability should now be invisible
-Bug fixed: Trade road gates are now correctly oriented and placed
-Freeport build time reduced from 60 to 10 seconds.
-Trade road gates are now spawned at shorter distances
-Hyperespace: unit pathing removed while the ship is jumping. It was a mistake made for the major script optimization (1.16beta3). It prevents the unit to be blocked on objet like asteroids.
Map Design
-Shipyard size increased
-Total experience icon in the multiboard changed
-Player icon in the multiboard added
-Player statistics icons in the multiboard removed
-Trade gate size reduced
Voilà pour l'évolution des dernières versions.
La 1.18beta1 est déjà en préparation, au programme des changements majeurs:
1-Nouvelle voie de développement: Alien (et possibilité de randomizer la voie)
2-Suppression de l'Anomalie (destruction des unités non combattantes, bâtiments et planètes au bout d'une heure de jeu) et suppression du sytème de victoire par Nexus.
3-Choix du mode d'alliance/AI Creeps par vote, au cas où le joueur rouge quitte le jeu, rendant son initialization impossible.
Cela dit j'ai un énorme problème: les joueurs sont déconnectés les uns après les autres.
Or le bot ne donne aucun message de type "désynchronisation", alors qu'il les détecte d'habitude.
Pas d'erreur fatal non plus ni de messages d'erreur.
En gros je suis dans l'impasse, je ne trouve pas ce qui peut causer ça. D'autant que j'ai fini depuis la 1.17 par virer les orbites planétaires qui consommaient des ressources à tout va. J'ai réduit le nombre de modules de Motherships pour réduire cette puissance exigée.
Bref...Y'a un souchi
Dommage, parce que la carte commence à avoir du succès; même en hostant de mon PC avec GHost, les cartes étaient remplies à chaque essai, et les commentaires, globalement positifs-sauf ceux qui ne comprennent pas le jeu et quittent pendant la première minute, environ 1/9 joueurs.
La carte est grosse maintenant, directive de mon chef de clan (propriétaire du Bot des SOAR) de primer la qualité au détriment de la taille de la carte (grrrr, mais bon, faut faire des compromis), notamment sur l'écran de chargement. _________________
Stars était à la première page du classement des cartes les plus hébergées tout serveurs confondus (même si dernier tout en bas, avec 534 hosts^^). _________________
>>1.17beta8
Systems and Gameplay
-System changed: planets, mines, asteroids and nebula are created after the map initialization
-System changed: Alliance and Creeps Mode are now voted.
-System changed: the chosen way can be random.
-Script optimization: Dismantle Unit and Destroy Building
-Script optimization: Satellite Orbit system and Terrorist Orbit system
-Bug fixed: trigger activated when a player leaves disabled during loading
-Bug fixed: upgraded building of a Terrorist Mothership are not removed from the Orbit system
-Bug fixed: Planet invasion/Ship Board is now possible (it was stucked on the message "you need to load troops..."
-Bug fixed: upgraded turrets of a Terrorist Mothership do not disappear or look weird (SetUnitX and SetUnitY bug)
Balance and Abilities
-Player: Nexus victory removed (including Nexus Center and the research Nexus Theory)
-Player: Anomaly removed
-Rank: experience points earned reduced a lot.
-Unit: health of planets raised from 15.000 to 25.000
-Unit: motherships modules attack priority raised from 3 to 5 (excepted for Tank module [1] and Cargo/Microcity Modules [already 10])
-Unit: AA Turret, Ion Canon, MicroMissileThrower, Radar Tower and Torpedo Launcher turrets for planets can now be dismantled and ordered.
-Bug fixed: Set up a Nuclear Bomb ability fixed (no more unpredictable explosion)
-Bug fixed: Set up a Nuclear Bomb: knockback removed; now it damages all things in the AOE.
-Bug fixed: motherships modules can not be dismantled
-Bug fixed: knockback effect from explosions like Torpedoes do not affect planets, modules or buildings anymore
-Bug fixed: the terrorist dock can repair units.
-Bug fixed: Mooring works fine now.
-Bug fixed: Nanite Injection works fine now.
-Bug fixed: stars have permanent immolation as in the past
Map Design
-Model: the Training Center uses now the models of the removed Nexus Center
-Model: new model for Ion Canon: Flash Caster
-Model: new model for AA Turret: Hurricane
-Model: new model for MicroMissile Thrower: Typhoon
-Model: new model for Torpedo Launcher System: Nova Thrower
-Model: new model for Assaut Frigate: Fire Bearer
-Model new model for Armored Cruiser: Iron Turttle
-Model new model for Assaut Shuttle: Infection
-Sounds: Hyperespace start/end, ion, missile, plasma and topredo sounds are now in *.wav to use 3D sounds.
-Textures: raises the quality of the loading screen since Stars is updated by clan SOAR and its high uploading bot, size does not matter anymore.
-Textures: bug fixed: Desactivate Shield icon
-Textures: bug fixed: Biologic Artillery
-Text: Dismantle Unit/Destroy Building: the unit type of the sold unit is displayed
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