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Restricted Complex 601
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 StormDelay
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Inscrit le: 12 Juin 2010
Messages: 425
Sujets: 7
Spécialité en worldedit: Chercher un projet de map...


MessagePosté le: 24/06/10 08:39    Sujet du message: Citer

Je viens de faire une partie de RC-601, et bah franchement bravo, très sympa à jouer Cool
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MessagePosté le: 06/07/10 07:04    Sujet du message: Citer

La carte en est à la version 1.17.

Détails:
Secret:


>>1.17
Systems and Gameplay
-New system: Side Quest system (including changes in the way to display side quests)
-System updated: Help Center (added Item category)
-Bug fixed: Recipe system: Energy cells can now be crafted
-Bug fixed: Equipment box system: now spawns Improved Stocks
-Bug fixed: Critical strike item tree

Balance and Abilities
-Quest: new side quest added: Activate Primary Defensive Structures
-Quest: new side quest added: Samples
-Quest: new side quest added: Snipe Spot
-Quest: side quest Primary Radar Structure: now when all are activated, all players get permanent vision on the area of radars (even with trees).
-Ability: Scientist - Biology: new ability: Take Zombie Sample
-Ability: Polyvalent Sniper: new ability: Add Snipe Spot
-Ability: Tactical Controler: Air Support: damage raised from 1000 to 5000
-Ability: Tactical Controler: Barrage: each level now decrease the delay between order and first shell explosion by 1 seconds (11/11/11/11/11/11 is now 11/10/9/8/7/6 seconds)
-Bug fixed: Scientist - Physician: Gravity Gun: Teleportation: should no more make the game crash.
-Bug fixed: Scientist - Physician: Time Warp: invisiblity works now.

Map Design
-Text: permanent items renamed with in order to know on what level of crafting they are
-Text: some mistakes fixed
-Texture: added a loading screen (Starcraft II basic image)
-Bug fixed: Survival Skills Training: tips no more displays "+100" but "+1000" hp/mp healed


>>1.16
Systems and Gameplay
-Fps system: sensitivity increased
-Bug fixed: Fps system: is disactivated on chapter transition; this should prevent desynchronization.

Balance and Abilities
-Unit: new hero: Commander (an idea of Dark_Warlock )
-Bug fixed: Response Force: Artillery Drop: now it is possible to summon only one mech
-Bug fixed: Response Force: Fragmentation grenade: requirement, name and icon fixed
-Bug fixed: Scientist - Biologist: Nanite Release: no longer heals the mechanic units.

Map Design
-Model: added a special effect for Self Heal (Security Officer and Force Recon)

>>1.15
Systems and Gameplay
-New system: Help system
-New command: "-help" to display help keywords (and -help keywords to get help messages)

Balance and Abilities
-Game: hero experience per non playing player decreased from 10% to 5%: level factor decreased from 1.25 to 1.15 and base level from 500 to 400
-Quest: all "camp" quests (amount of creeps to kill): creeps required per player changed from 50 to 10 and base amount required raised by 15%
-Unit: new hero: Response Force (an idea of Lightsaber122 )
-Unit: Dead Raven: has now Truesight (1000 AOE)
-Unit: Gargoyle: has now Truesight (1000 AOE)
-Unit: GW-Cyclone: Gun Ammo decreased from 400 to 30
-Ability: Cleaning Force: Flare: now affects air.
-Ability: Force Recon: Flare: now affects air.
-Ability: Heavy Soldier: Charge: no longer car target structures
-Ability: Heavy Soldier: Gaz Ray Cube: now affects air.
-Ability: Mechanist: Self Guided Bot: explosion now affects air.
-Ability: Polyvalent Sniper : Flare: now affects air.
-Ability: Scientist - Physician: Distorsion: now affects air.
-Ability: Tactical Controler: White Phosphorus : now affects air; duration raised from 30 to 45 seconds
-Bug fixed: Cyborg: Mecanic Synchronization: no longer let the cyborg unvulnerable

Map Design
-Model: new model for Class Pick
-Model: added an other special effect for Barrage and Orbital Strike to imitate the missile fall
-Sound: now only one sound per barrage cast (and not for each shell)

>>1.14
Systems and Gameplay
-System changed: Story system: increase the interval between messages
-Bug fixed: Equipment box system: no longer spawns Equipment Pieces from the quest but Energy Cells like it should has been.
-Bug fixed: Equipment box system: now spawns Chain Explosives
-Bug fixed: Hero Death system: no longer display "has been killed by" if the player leaves

Balance and Abilities
-Game: Survival Mode: spawn rate raised by 100%; base amount of required creeps for each waves decreased from 1000/1000/1000/1000 to 500/750/1000/1000
-Quest: Q24: Vortex Assaut: allows more units to be spawned
-Quest: Q24: Spore Replication: allows more units to be spawned
-Quest: Q27: Cocoons: allows more units to be spawned
-Unit: new hero: Cyborg (an idea of Lightsaber122 )
-Unit: GW-Cyclone: minigun attack rate raised from 0.5 to 0.4
-Ability: Cleaning Force: Flare: now slows down the enemies during 10 seconds and reveals terrain for all players
-Ability: Force Recon: Flare: now slows down the enemies during 15 seconds and reveals terrain for all players
-Ability: Marine Leader: Activate Teleporter: now teleportation balises must be manually activated. If all done, +100xp.
-Ability: Marine Leader: Clone removed since it is not compatible with the ammo system and hero death system. Replaced with Defibrilation
-Ability: Marine Leader: Motorization Expertise: now can target allied units
-Ability: Marine Leader: Reinforcements: now the units from last reinforcements are switched to AI control and replaced by the new one.
-Ability: Polyvalent Sniper : Flare: now slows down the enemies during 15 seconds and reveals terrain for all players; reveal duration decreased from 30 to 15 seconds
-Ability: Polyvalent Sniper : Optical Scope: hero sight range malus raised from 600 to 1000
-Ability: Scientist - Physician: Cancellation: damage raised from 100/200/300/400/500 to 500/750/1000/1250/1500/1750
-bug fixed: Q19: Airfield is surrounded: should work without spawning 3 times the quest Apocalypse.
-Bug fixed: Marine Leader: requirements of spells in the Advanced Infantry fixed
-Bug Fixed: NPC Firebat: now has mana to cast spells

Map Design
-Model: new model for Air Walker AW-Conquest Nova
-Model: new model for Zombie Man
-Model: removed the special effect for Mechanist - Radar: Nearby discovering
-Model: removed the special effect for Polyvalent Sniper - Optical Scope


>>1.13
Systems and Gameplay
-Interface system: -report now show the kills requirement to get 1 experience point.
-Bug fixed: Hero selection: no more experience glitch with the required amount of kills to get experience points when the hero is forced to be picked

Balance and Abilities
-Game: Hero selection: time to pick hero increased from 60 to 120 seconds
-Game: chance to get creeps Air unit waves raised from 5% to 15%
-Quest: Q24: Vortex Assaut: now check the global amount of creeps before spawning Mutation Gamma
-Quest: Q24: Spore Replication: now check the global amount of creeps before spawning Parasites
-Quest: Q27: Cocoons: now check the global amount of creeps before spawning Mutation Delta
-Unit: new hero: Marine Leader (an idea of Captain_Keyes)
-Unit: GW-Cyclone: inventory removed
-Unit: GW-Fury: inventory removed
-Unit: Mutation Omicron: health raised from 750 to 1500
-Ability: Force Recon: Camouflage: invisibility delay reduced from 6 to 5 seconds and increase quest ping duration
-Ability: Mecanist: Radar: Nearby Discovering: cooldown reduced from 5 to 10 seconds, range increased from 5000 to 7500 and mana cost reduced from 15 to 5
-Bug fixed: Force Recon: Activate Primary Radar Structure should no longer display wrong message about experience earned each time a radar is activated (was due to a boolean Filter which returned false, picking only one radar during initialization
-Bug fixed: Force Recon: Camouflage: should work now
-Bug fixed: Force Recon: Designate: now order only the appropriate NPC to attack the target
-Bug fixed: Polyvalent Sniper: Laser Designator: now order only the appropriate NPC to attack the target
-Bug fixed: Tactical Controler: Designate: now order only the appropriate NPC to attack the target

Map Design
-Bug fixed: Tactical Controler:Artillery Command: tooltips fixed

>>1.12
Systems and Gameplay
-System changed: Hero death system: now all units of a dead hero/living player are killed
-System changed: Leaderboard: now the ranks are displayed with short names

Balance and Abilities
-Game: new game mode: Pure Survival mode (including Q28/Q29/Q30/Q31, each one being a creeps wave)
-Game: Hero experience: required points to get the next level factor reduced from 1.25 to 1
-Game: equipment box chance to spawn permanent item raised from 25% to 50% per global chance to spawn item
-Quest: new quest added: The worst Pilot
-Quest: Q16 Antilles: wait time on each way points raised from 5 to 10 seconds
-Quest: Q24 Vortex Assaut: spawn rate of Gamma Mutation decreased from 3 to 6 seconds
-Unit: Apocalypse: health raised from 40000 to 80000; can no more be pushed
-Unit: AW-Conquest Nova: health points decreased from 700 to 500 and mai attack AOE from 150 to 50
-Unit: Creeps: all ranged units+boss can now target air units.
-Unit: Villager units: now have a little attack to be normally targeted by creeps
-Ability: Crouch is renamed Crawl; chance to deal 2 times the normal damage raised from 10% to 20%
-Ability: Firebat: Burst Fire: instant damage part raised from 50/100/150/200/250/300 to 250/500/750/1000/1250/1500
-Ability: Force Recon: Activate Primary Radar Tower: mana cost reduced from 50 to 40
-Ability: Nightvision: sight range bonus raised from 600 to 900
-Ability: Polyvalent Sniper: Chopper Support: now the chopper is spawned at the Airfield
-Item: Satchel: mana cost removed
-Bug fixed: all convoy quests: path reached activate new creeps spawn points
-Bug fixed: Q10 Dance of the Frogs: now runs the good quests when it is finished/failed
-Bug fixed: Q24 Vortex Assaut: now runs the Q6Varun and no more Chapter II
-Bug fixed: Force Recon: MechScout Program: no more spawns a chopper
-Bug fixed: Polyvalent Sniper: Railgun: should deal damage now.

Map Design
-Model: changed the model of projectile for AW-ConquestNova
-Model: changed the model of Class Pick
-Model: added a brown glow on important friendly units
-Interface: Players now have the "night elve" interface which better suits than human one for Marine games.
-Texture: Nightvision brightness increased
-Text: added more text in "Story system".
-Terrain: some minor terrain changes (design, more doodads etc.)


>>1.11
Systems and Gameplay
-New command: "-showstats" to display stats to other players
-System changed: Board system: replaced the multiboard with a leaderboard
-System changed: Interface: "report" command now displays more information (bonus per ranks, kills,xp earned on the current game, movespeed,bonus etc.)
-Bug fixed: Nightmare mode: should not prevent hero experience now.
-Bug fixed: Hero death system: dead hero of player left can no more be resurrected

Balance and Abilities
-Ability: Scienitst - Biologist: Hormonal Drugs: now all kind of enemy units can be controled excepted boss
-Ability: Scientist - Physician: Gravity Gun - Object Blast: cooldown decreased from 10 to 1 second
-Ability: Scientist - Physician: Gravity Gun - Object Release: cooldown decreased from 5 to 1 second
-Bug fixed: Quest: Chapter II We will not die no longer starts 2 quests at the same time.
-Bug fixed: Scientist - Physician: Gravity Gun: should works without crashes now

Map Design
-Bug fixed: Text: tooltips of the Polyvalent Sniper (Ranged War) display now the good spells

>>1.10
Systems and Gameplay
-System changed: Meteo system: time change changed from 15/60 seconds to 60/240 seconds

Balance and Abilities
-Game: new game mode: Nightmare mode
-Quest: new quest added: Cocoons
-Quest: new quest added: Spores replication
-Quest: new quest added: The ground is burning
-Quest: new quest added: Vortex Assaut
-Unit: new hero: Polyvalent Sniper
-Unit: Firebat: base damage raised from 20 to 40
-Unit: Heavy Soldier: base intelligence raised from 5 to 75
-Unit: Primary Radar Tower: now is invulnerable
-Unit: Sentries: movespeed and damage increased
-Unit: Zombie woman now has a siege attack
-Ability: Cleaning Force: Burst Mode: cooldown decreased from 30 to 5 seconds and mana cost decreased from 20 to 5 for all levels
-Ability: Firebat: Burning Armor: damage taken returned raised from 10% to 40%
-Ability: Firebat: Fire Line: damage raised from 100 to 300 and chance from 10% to 25%
-Ability: Firebat: Fire Wall: damage per second raised from 10 to 50 and duration from 20 to 40 seconds
-Ability: Firebat: Flame Release: damage raised from 100 to 500
-Ability: Firebat: Napalm: damage bonus factor raised from 1 to 2
-Ability: Force Recon: Camouflage: invisibility delay reduced from 10 to 6 seconds
-Ability: Force Recon: Mechscout program: now the GW-Frog starts with activated AI
-Ability: Force Recon: Sentry: mana cost decreased from 40 to 20 for all levels
-Ability: Heavy Soldier: Charge: damage raised from 100/200/300/400/500/600 to 750/1000/1250/1500/1750/2000
-Ability: Heavy Soldier: Cinetic conversion: energy points recovered per attack raised from 1 to 5; chance to deal AOE damage raised from 1% to 25% and damage from 100 to 500
Ability: Heavy Soldier: Shockwave: damage raised from 100 to 1000
-Ability: Security Officer: Slashing Circle: damage raised from 25 to 75 per second.
-Ability: Tactical Controler: Equipment Drop: is now a unit skill placed in the spellbook Artillery Command
-Ability: Tactical Controler: Barrage-Fire: is now a hero skill
-Bug fixed: Firebat: Fuel Synthethize: now create the good ammo (not the old one)
-Bug fixed: Force Recon: Activate primary radar tower: should not be able to work on other things than radars now
-Bug fixed: Force Recon: Steyr Scout feature no longer has the same effect than the Nanite Release of the Biologist


Map Design
-Model: Equipment Pieces: size increased
-Texture: Force Recon: Steyr Scout Features: icon changed
-Bug fixed: Mutation Omicron: Missile is no more invisible

>>1.09
Systems and Gameplay
-System changed: Ammo system: removed all weapons; use now a generic ammo type for all weapons; NPC no longer use Ammos.
-System changed: Creeps spawn system: added Air rush
-Bug fixed: Recipe system: item tree fixed: 2xArmored Plate Mk I => 2xArmored Plate Mk II => 2x Mail Armor => Stab Vest

Balance and Abilities
-Game: equipment box chance to spawn permanent item raised from 15% to 25% per global chance to spawn item
-Game: raised the spawn rate of creeps by 33% for Chapter I quests
-Unit: new undead unit: Avenger
-Unit: new undead unit: Dead Raven
-Unit: Blades of Pain: health points raised from 10 000 to 20 000.
-Unit: GW-Cyclone: heavy gun base damage raised from 100 to 200
-Unit: GW-Frog: added the Open Equipment Crate skill
-Unit: Mutation Omicron: health points raised from 500 to 700.
-Unit: Piponce: health points raised from 40 000 to 80 000.
-Unit: Sadrhadamant now spawns 4 abominations on death
-Unit: Varun: health points raised from 35 000 to 60 000.
-Ability: Force Recon: Camouflage: now grants periodical pings of the special creeps
-Ability: Force Recon: Sentry: no more than 1 Sentry can be activated at the same time
-Item: Bandage Pack now remove poisons
-Destructable: Tree: health points reduced from 10 000 to 5 000
-Bug fixed: Q17 Beacons: should not longer be done several times
-Bug fixed: Firebat: Fuel Synthethize: no longer run Firewall at the same time.
-Bug fixed: Force Recon: Activate Primary Radar Structure should no longer display wrong message about experience earned each time a radar is activated
-Bug fixed: Mechanist: Activate Primary Defensive Structure: should no longer be able to target radars.
-Bug fixed: Mechanist: Bio Satellite: no longer has the wrong tooltip requirement
-Bug fixed: GW-Cyclone: heavy gun AOE no longer hurt allies

Map Design
-Texture: Nightvision brightness increased
-Bug fixed: terrain: removed some walls which prevented creeps to attack Radars.

>>1.08
Systems and Gameplay
-Bug fixed: Ammo system: re-added the manual reload on ammos.

Balance and Abilities
-Game: raised the spawn rate of creeps by 100%
-Game: removed the equipment box spawn on the beginning of each quest
-Game: equipment box spawn now spawns 6 planes with 10 box per planes
-Quest: Q15 Piponce: now Piponce starts closer from Ship facilities.
-Unit: Zombie Woman now has a ranged attack
-Item: Morphine Injection: now removed
-Item: Satchel: less chance to be spawned
-Bug fixed: Demolition Expert: Satchel (and Satchel Item): should work now
-Bug fixed: Scientist - Biologist: Anti-Zombification: now can target Decompositions, Excressences and Putrefactions
-Bug fixed: Scientist - Physician: Energy Field: buff is now removed after the effect


Map Design
-Bug fixed: Mechanist - Set up an automatic turret tooltip fixed (only 1 can be set up)

>>1.07
Systems and Gameplay
-System changed: creeps spawn system. Now creeps will attack players with a better precision.
-Bug fixed: Creeps spawn system: now no creeps spawn during chapter intermission.
-Bug fixed: Meteo system: now the meteo works fine again (over release of a timer prevented it to work)
-Bug fixed: Story system: now the messages of Wedge Antilles are displayed again (over release of a timer prevented it to work)

Balance and Abilities
-Game: allied spawn reduced
-Game: Equipement box: permanent items dropped are now only basic one to give an interest on item crafting
-Game: time before a chapter changes raised from 30 to 60 seconds.
-Quest: spawn points modified for most of quests to make zombies spawn from closer distance.
-Unit: creeps health bar hidden when "spacebar" is used (excepted for boss)
-Unit: Flesh Mass: health raised from 800 to 1200
-Unit: Ghoul: armor changed from Medium to Small
-Ability: Scientist - Biologist: Neutron Bombing: health healed raised from 10 to 40 per missile and mana cost from 30 to 40
-Ability: Force Recon: Mechscout Program: no more than 1 Walker can be activated on the same time
-Ability: Mechanist: Flying Drone Program: damage raised from 100 to 200 per bomb.
-Ability: Mechanist: Mechfighter Program: no more than 1 Walker can be activated on the same time
-Ability: Mechanist: Set up an automatic turret: base damage of the turret set to 50/60/70/80/90/100
-Ability: Mechanist: Set up an automatic turret: no more than 2 turrets can be summoned on the same time.
-Ability: Scientist - Biologist: Antizombification: damage raised from 100 to 500.
-Ability: Scientist - Physician: Chain Lightning: changed a bit (added secondary chain but decreased first damage)
-Item: major item balance (too long to be written) with reduction of the bonus grang by permanent items
-Bug fixed: Heavy Soldier: Flash Grenade (and item Flash Grenade): removed the delay between stun effect and flash effect
-Bug fixed: resources: it is no more possible to share ressources

Map Design
-Model: Grenades: model changed
-Text: added spells available per hero in the hero description
-Text: Spells descriptions from learnable skills removed; added levels statistics
-Text: added more details on quests texts
-Texture: Nightvision transparency increased

>>1.06
Systems and Gameplay
-System changed: Squad Rating: dead hero is not considered for the Squad Rating calculation
-Bug fixed: Unit death system: now kill the Hero of a leaving player

Balance and Abilities
-Game: hero experience raised
-Game: added pings on convoy quests each time the waypoint is updated
-Unit: raised the attack rate of all Marine units by 25% (excepted for FireBat, Force Recon, Biologist and Physician)
-Unit: Firebat: raised the attack rate from 0.4 to 0.2 seconds and base damage from 15 to 22
-Unit: Abomination: worms spawn decreased from 10 to 6
-Ability: Security Officer: Disc Flush: changed to a boucing glaive
-Ability: Marines - Jump cooldown decreased from 5 to 2 seconds
-Ability: Marines - Sprint does not stop order.
-Destructable: bridge can no more be destroyed since it disturbs the CPU units
-Bug fixed: Q19 - Airfield is surrounded should work now
-Bug fixed: Q23 - Apocalypse: no more crashes the game
-Bug fixed: Scientist - Biologist: now has a spill damage
-Bug fixed: Scientist - Biologist: Defribrilation should work now.
-Bug fixed: Scientist - Biologist: shortcut of Toxic Field fixed (Q=>C)
-Bug fixed: Heavy Soldier - Flash Grenade (and item Flash Grenade): no more causes desynchronization
-Bug fixed: GW-Cyclone: now has a splash damage in Canon mode
-Bug fixed: Creeps - Blades of Pain can no more jump when under net


Map Design
-Model: new model for Flashbang
-Model: new model for dust added on push effect (lighter and shorter one)
-Text: a lot of mistakes fixed

>>1.05
Systems and Gameplay

Balance and Abilities
-Game: creeps damage raised by 50%
-Game: Hero rank required decreased by 1 for all class

Map Design

>>1.04
Systems and Gameplay
-System changed: Creeps spawn system: some creeps will directly attack hero location (and no more quest objective)

Balance and Abilities
-Game: creeps damage raised by 300%
-Game: allied spawn reduced
-Quest: all quests requiring kills have their required amount reduced
-Quest: all quests requiring convoy have their wait time on each waypoint reduced from 15 to 5 seconds
-Unit: GW-Cyclone: health points reduced from 3000 to 1500 and armor to 10 from 5
-Unit: GW-Fury: health points reduced from 3000 to 1500 and armor to 10 from 5
-Ability: Scientist - Biologist - Defibrilation is now available at level 3 of the skill Biology (and next spells requires one more level now)
-Buff: Fracture: chance to get fracture raised from 1/1000 per hit to 1%
-Buff: Poison: chance to get poison raised from 1/1000 per hit to 10%
-Bug fixed: Q9: Rats are leaving the sinking ship: should work now (one trigger was not activated)
-Bug fixed: Q19: Balises: no more run 2 quests when it finishes.
-Bug fixed: Heavy Soldier - Flash Grenade (and item Flash Grenade): no more causes desynchronization
-Bug fixed: Mechanist - Set up a Light Force Field: collision should work now and prevent units to go through
-Bug fixed: Mechanist - Set up a Light Force Field: AOE fixed
-Bug fixed: Scientist - Biologist - Defibrilation can now target the corpses
-Bug fixed: GW-Cyclone is no more an organic unit
-Bug fixed: GW-Fury is no more an organic unit
-Bug fixed: Civilian Building is no more an organic unit
-Bug fixed: Military Building is no more an organic unit

Map Design
-Text: Multiboard "rank" column enlarged to allow the full display of ranks.
-Text: tooltips separated in 3 parts to display all informations
-Texture: Nightvision transparency increased
-Bug fixed: Chapter III is no more written as Chapter II
-Bug fixed: grenade sound enabled
-Bug fixed: Forces name fixed
-Bug fixed: Scientist - Physician - Cancellation icon fixed

>>1.03
Systems and Gameplay
-Bug fixed: some timer were not released properly: should be fixed now

Balance and Abilities
-Game: raised the spawn rate of creeps by 25%
-Game: hero experience raised
-Game: Equipement box no more drop ammos more than the needed one.
-Game: raised the health of creeps by 25% to 100% depending on the creeps.
-Game increased the speed of bullets from 1000 to 1400 to reduce ammo waste
-Ability: Mechanist - Flying Drone Programm: damage raised from 50 to 100 seconds
-Ability: Mechanist - MechFighter Programm: cooldown raised from 360 to 600 seconds
-Ability: NPC Rockets damage now have a friendly fire
-Bug fixed: Security Officer - Self Heal now in the Security Training spellbook.
-Bug fixed: Vaccine - Cure Poison should work now

Map Design


>>1.02
Systems and Gameplay

Balance and Abilities
-Game: Equipement box now drop ammos for the playing class (and no more random one)
-Quest: Q2: Hold them alive: wait time on each waypoint reduced from 30 to 15 seconds.

Map Design

>>1.01
Systems and Gameplay
-Bug fixed: Hero System: number of pickable Security Officers raised from 5 to 10
-Bug fixed: Hero Death system: no more problemes due to AutoIndex
-Bug fixed: save/load system: should work now

Balance and Abilities

Map Design

>>1.00
Systems and Gameplay
-First Version

Balance and Abilities
-First Version

Map Design
-First Version


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MessagePosté le: 14/07/10 14:57    Sujet du message: Citer

Citation:
>>1.20
Systems and Gameplay
-Bug fixed: Hero Death System: no more use the old Call of Duty spell for Marine Leader.

Balance and Abilities
-Game: ranks requirement largely reduced
-Game: killed hero now drops permanent items.
-Game: experience penalty due to team kill no more affect a player in a suicide case.
-Quest: Q25: Spore Replication: kill requirement is now proportionnal to the amount of playing players and living heroes
-Quest: Q26: The ground is burning: kill requirement is now proportionnal to the amount of playing players and living heroes
-Quest: Q27: Cocoons: kill requirement is now proportionnal to the amount of playing players and living heroes
-Quest: Q36: Failed Airdrop: now the scientits are escorted by a Security Officer and a Medical Troop
-Unit: Scientist - Physician renamed Physicist
-Unit: Scientist - Biologist renamed Biologist
-Unit: Classified Operator: base damage raised from 75 to 125
-Unit: Physicist: base damage raised from 75 to 125
-Ability: Assaut Force: Plasma Field: lifespan raised from 15 to 60 seconds
-Ability: Biologist: Biology: now raises the damage dealt by Antizombification each level it is earned
-Ability: Cyborg: Cybernetic Punsh: no more push the buildings
-Ability: Cyborg: Steel Bullet: no more push the buildings and mechanical units
-Ability: Firebat: Fire Mastery: now grants True Sight on level 2
-Ability: Marine Leader: Emergency Teleportation: can now only target the teleporter beacons
-Ability: Physicist: Chain Lightning: base damage raised from 100/25 to 300/100 and cooldown reduced 30 from to 15 seconds
-Ability: Physicist: Gravity Gun - Object Blast: damage raised from 300 to 500 and mana cost reduced from 20 to 10
-Ability: Physicist: Gravity Gun - Object Control: the target is unvulnerable and can no more attack
-Ability: Repear: invisibility of this zombie is no more instant.
-Bug fixed: Q36: Failed Airdrop: only hero can find the scientists
-Bug fixed: Debug Allied Unit: hotkey changed to H. (A was already used by Open Equipment Crate)
-Bug fixed: Cyborg: hotkeys fixed

Map Design
-Model: new model for Biologist/Classified Operator/Physicist: using a scientist model.
-Model: new model for Cyborg/Mecanist: using an engineer model.
-Text: some English mistakes fixed
-Texture: quest boss spawn ping color set to red.

>>1.19
Systems and Gameplay

Balance and Abilities
-Bug fixed: Q35 Scout: no starts the next quest when ended (there was 50% chances to start a null quest)
-Bug fixed: Crawl: bonus book is no more visible

Map Design


>>1.18
Systems and Gameplay
-Script optimization: Creeps Spawn system (sorted the spawn points per increasing order in order to be sure the system make creeps spawn there)
-Bug fixed: Sidequest system: should not display wrong sidequest tittle when a sidequest is completed
-Bug fixed: Interface system: -report now display the real average experience and not the total amount of the team

Balance and Abilities
-Game: chapter No more cinematic filter
-Game: mana regeneration bonus per rank level raised from 0.02 to 0.1
-Game: Hero killers will have the earned experience reduced by 15%
-Quest: new quest added: Failed Airdrop
-Quest: new quest added: Mouse In a Rage
-Quest: new quest added: Scout
-Quest: new quest added: We need the mechs
-Quest: new side quest added: Secondary Generator
-Quest: Q24: Vortex Assaut: quest ping raised from 15/30 to 30/60 seconds; added a time limit of 360 seconds.
-Quest: Q25: Spore Replication: quest ping raised from 15/45 to 30/60 seconds; added a time limit of 360 seconds.
-Quest: Q26: The ground is burning: quest ping raised from 15/45 to 30/60 seconds; added a time limit of 360 seconds.
-Quest: Q27: Cocoons: quest ping raised from 15/45 to 30/60 seconds; added a time limit of 360 seconds.
-Unit: new hero: Assaut Force (an idea of Rule)
-Unit: new hero: Classified Operator (an idea of Captain_Keyes )
-Unit: new undead unit: IronInferno(quest boss for chapter III quests)
-Unit: new undead unit: Reaper
-Unit: new undead unit: Tinus (quest boss for chapter II quests)
-Unit: attack priority of units changed
-Unit: Lich: base damage decreased from 200 to 100
-Ability: new ability: Debug convoy unit
-Ability: Commander: Barricade: cooldown decreased from 5 to 1 second and lifespan raised from 30 to 360 seconds
-Ability: Commander: Marksmanship: now has a buff to identify when the unit is using this skill.
-Ability: Cleaning Force: Burst Mode: is now an active on/off skill
-Ability: Cyborg: Open Fire: now has a buff to identify when the unit is using this skill.
-Ability: Cyborg: Shoulder Mounted Rocket Launcher: now damage trees; damage is now triggered and has a little push effect
-Ability: Demolition Expert: Hand Rocket: now damage trees; damage is now triggered and has a little push effect
-Ability: Force Recon: Equipment Beacon: cooldown decreased from 15 to 5 seconds; mana cost reduced from 30 to 10 and AOE raised from 2000

to 4000
-Ability: Marine Leader: Call of Duty: former spell replaced with a classic reincarnation skill
-Ability: Mecanist: Robotic Program: damage raised from 100/200/300/400/500/600 to 200/400/600/800/1000/1200
-Ability: Security Officer: Percussion Jump: damage raised from 100/200/300/400/500/600 to 200/400/600/800/1000/1200
-Ability: Crawl: now has a buff to identify when the unit is using this skill.
-Ability: Nightvision: now each rank level increases the filter transparency by 1%
-Ability: NPC Rockets: now damage trees; damage is now triggered and has a little push effect
-Buff: Creeps Poison duration decreased from 600 to 240 seconds
-Item: Permanent items with more than 4 available levels now do not more need 2 level 1 item to be crafted but 1 only.
-Item: Instant Immunity: now remove poisons and not only restores health points
-Destructable: Tree: health points reduced from 5 000 to 2 000
-Bug fixed: Cyborg: Cybernetic Eye: should work now
-Bug fixed: Heavy Soldier: Gaz Ray Cube: now damage mechanical units
-Bug fixed: Marine Leader: Chemical Bomb: now can target mechanical units
-Bug fixed: Mecanist: Set up a Light Force Field: size of the AOE display fixed
-Bug fixed: Polyvalent Sniper: Railgun: now works on mechanical units
-Bug fixed: Scientist - Biologist: Hormonal Drug: converted units should no more attack allied sometimes.

Map Design
-Text: added on rockets skill the fact they damage all things
-Text: added floating texts for spell which remove poisons and/or fractures
-Terrain: added doodads (dead mechs/ships, corpses, bushs etc)
-Terrain: External Outpost changed
-Terrain: water color changed to dark green
-Bug fixed: Cyborg: Body Turret: hotkey fixed
-Bug fixed: Head Mounted Display: effect tooltip fixed

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MessagePosté le: 15/07/10 17:09    Sujet du message: Citer

Citation:
>>1.21
Systems and Gameplay
-Script optimization: Creeps spawn system: creeps target update uses now a different timer than spawn timer to reduce the amount of creeps update

Balance and Abilities
-Game: constant hero experience raised; experience bonus due to player amount decreased
-Quest: new quest added: Corned Beef
-Quest: Q1: A strange night: required amount of kills reduced from 400 to 300
-Quest: Q32: The worst pilot: required amount of kills reduced from 400 to 300
-Unit: GW-Hincapie: attack rate raised from 10 to 0.5 second; base damage reduced from 500 to 100; added a 15 second reload time
-Ability: Biologist: Toxic Field: damage per second raised from 10/20/30/40/50/60 to 50/75/100/125/150/175
-Ability: Classified Operator: cooldown decreased from 30 to 5 seconds; duration decreased from 7 to 5 seconds
-Ability: Cyborg: Shoulder Mounted Rocket Launcher: cooldown set to 20 seconds for all levels.
-Ability: Demolition Expert: Burst Mode: now adds damage instead of raising the attack speed
-Ability: Physicist: Antimatter Storm: cooldown decreased from 30 to 9 seconds for all levels
-Ability: Response Force: Fragmentation Grenade (and item): base damage raised from 20 to 50 per wave (from 400 to 1000 max damage)
-Ability: Security Officer: Call a Guard dog: now dog is permanent, and only one at the same time can be used; cooldown raised from 60 to 120 seconds
-Ability: Security Officer: Disc Flush: damage raised from 100 to 500
-Ability: Security Officer: Percussion jump: cooldown decreased from 30 to 15 for all levels
-Ability: Tactical Controler: Artillery Command: now grants True Sight on level 2
-Ability: Tactical Controler: Artillery Command: now grants Chopper Rush on level 5
-Ability: Tactical Controler: Artillery Command: now grants Heavy Response on level 6
-Ability: Tactical Controler: Barrage - Set Shell Rate: rate mode changed from 0.5/1.0/1.5/2./2.5 to 0.25/0.5/1.0/1.5/2.0
-Ability: Tactical Controler: Barrage-Set shell rate: Artillery Command level requirement reduced from 5 to 4
-Ability: Tactical Controler: Barrage-Set shell dispersion: Artillery Command level requirement reduced from 5 to 3
-Ability: Mouse in a Rage: Howl of Terror: now makes any NPC unit run and not only the AI player units
-Item: Concussion Grenade: base damage raised from 1000 to 2000
-Bug fixed: Q25: Spore Replication: fail timer should not bug now
-Bug fixed: Q26: The ground is burning: fail timer should not bug now
-Bug fixed: Q27: Cocoons: fail timer should not bug now
-Bug fixed: Classified Operator: Deploy Drone: added the lifespan
-Bug fixed: range of melee creeps decreased from 90 to 50
-Bug fixed: Cleaning Force: Burst Mode: no more prevent creeps with magic attack to deal damage.
-Bug fixed: Cyborg: Open Fire: no more prevent creeps with magic attack to deal damage.


Map Design
-Model: new model for Zombie Woman
-Text: major spell tooltips update: all tips show now the cooldown; background part (Restricted Complex Database) enlighted a lot.
-Bug fixed: Steyr scout has now a sound
-Bug fixed: all Damage bonus items: no more display the command aura tooltip but Improved Damage

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Inscrit le: 22 Déc 2008
Messages: 1638
Sujets: 88
Spécialité en worldedit: Effacer


MessagePosté le: 16/07/10 08:20    Sujet du message: Citer

FELICITATIONS, toutes tes maps sont maintenant très connues Smile. Je crois que tu es un grand mappeur, un des meilleurs français, et je dirai même un des meilleurs au monde. VRAIMENT BRAVO Smile

Ne t'arrête pas Wink
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MessagePosté le: 16/07/10 16:07    Sujet du message: Citer

Euh, bah, merci beaucoup Embarassed

Bon et pour la forme:
Citation:
>>1.22
Systems and Gameplay

Balance and Abilities
-Game: constant hero experience decreased again (way too high in 1.21)
-Ability: Classified Operator: Phermone removed and replaced by Concussion Grenade
-Bug fixed: Q24: Vortex Assaut: removed the fail timer
-Bug fixed: Q25: Spore Replication: removed the fail timer
-Bug fixed: Q26: The ground is burning: removed the fail timer
-Bug fixed: Q27: Cocoons: removed the fail timer

Map Design

Citation:
>>1.23
Systems and Gameplay

Balance and Abilities
-Bug fixed: Q25: Spore Replication: should work now
-Bug fixed: Q26: The ground is burning: should work now
-Bug fixed: Q27: Cocoons: should work now

Map Design


Citation:
>>1.24
Systems and Gameplay
-New system: Cinematic system
-Bug fixed: Creeps spawn system: the former update created some problems with Boss AI.

Balance and Abilities
-Game: added short cinematics to introduce the game.
-Ability: Cyborg: Cyborg Skills: now grants Little Brother on level 1
-Ability: Marine Leader: Advanced Infantry: now grants Shickwave on level 5
-Bug fixed: Classified Operator: Duplication: should work now
-Bug fixed: Physicist: Chain Lightning: now can damage boss units
-Bug fixed: Tactical Controler: Air Support: AOE shown by the spell fixed (raised from 600 to 800 AOE)
-Bug fixed: GW-Beef: Switch weapon should no more morph a GW-Cyclone
-Bug fixed: Mouse in a Rage: Howl of Terror: now should not fear the mechanic units / structures / dummys / explosives
-Bug fixed: Repear: Invisibility should work without being permanent now

Map Design
-Text: a lot of English mistakes fixed thanks to Lordskyy_ (Clan SAD@Us East)

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MessagePosté le: 23/07/10 12:33    Sujet du message: Citer

Citation:
>>1.25
Systems
-System changed: Creeps spawn system: now remove all normal creeps at the end of a chapter and reinitialize creeps amount to 0; uses 2 new player slots (13 and 14); spawns the Air and Rush waves differently; grants now a higher creeps amount; set the target of a creeps differently

Game

-Game: alarm disactivated for mechanical and structure unit type
-Game: item pick/give range reduced from 150 to 100
-Quest: new side quest added: Parasite Spore
-Unit: new undead unit: degenerescence
-Unit: new undead unit: evolved parasite
-Unit: new undead unit: Lordsky
-Unit: new undead unit: parasite
-Unit: new undead unit: reborn
-Unit: Biologist: base damage raised from 200 to 300
-Unit: Classified Operator: base damage raised from 125 to 200
-Unit: Physicist: base damage raised from 125 to 200
-Unit: all creeps: sight range and acquisition range reduced from 6000 to 1400 ; Lich sight range reduced from 99999 to 20000
-Unit: Zombies: health raised from 400 to 500 for Chapter I zombies and from 625 to 700 for chapter II and III zombies; slight movespeed increase
-Unit: Firebat: main stat changed from Motorization to Endurance; starting attributes changed; armor raised from 2 to 10
-Ability: new skill for all heroes: Feeling
-Ability: Nightvision: Rank not only raises the transparency, but now it reduces the green filter
-Ability: Tactical Controler: Air Support: now the explosion is made behind or under the plane, not before it.
-Bug fixed: Q5: Teleporter: should work better now (and remove the friendly NPCs)
-Bug fixed: Q37: Corned Beef: removed the Switch Weapon ability from the GW-Beef to prevent the unit change and then make the unit independant
-Bug fixed: Biologist: Anti-Zombification: hotkey fixed
-Bug fixed: Classified Operator: Duplication: should work now
-Bug fixed: Cleaning Force: Thermal Acquisition: hotkey fixed
-Bug fixed: Reaper: Invisibility: transition raised from 2 to 5 seconds

Map Design
-Text: removed the Restricted Complex Database part from the item tooltip (when they are not in an inventory, but on the ground)
-Texture: changed some icons of the permanent items

Citation:
>>1.26
Systems
-System removed: FPS mode (i'm unable to understand why it causes desynchronization ecepted from a conflict with cinematic filters)

Game
-Game: added other cinematics.
-Game: maximum creeps amount reduced from 80 to 60 since the warcraft III engine is really limited
-Game: quest creeps spawn rate reduced by 100% for all quests
-Ability: Nightvision: filter no more changes with the rank
-Bug fixed: SQ7: Parasite Spores: now the spores are spawned
-Bug fixed: Cleaning Force: Secondary Chain effect is now really done on level 3 and not level 4
-Bug fixed: Cleaning Force: Stable Weapon effect is now really done on level 4 and not level 3

Map Design
-Model: all models have been squished in order to reduce their file size
-Model: Lantern model changed (using now the basic Warcraft III one)
-Model: turrets and walkers models with light sources have now a smaller light effect
-Texture: Light environment changed
-Sound: removed the unit sounds for all zombie units
-Sound: added music
-Bug fixed: EngineerHero.mdx model: now more have untattached geoset (it caused from strange moves and attached them on nearby models)
-Bug fixed: Tank.mdx model: now more have untattached geoset (it caused from strange moves and attached them on nearby models)
-Bug fixed: Steyr Scout missile now uses a sound
-Bug fixed: Steyr Aug missile now uses its own sound and no more the steyr scout one

Citation:
>>1.27
Systems
-New command: "-dp" to set the exact dispersion of barrage
-New command: "-loadold" to load old save codes (1.26 or older)
-New command: "-medals" to check the medals
-New command: "-prime" to set the exact timer of satchel
-New command: "-s" to set the exact amount of shells fired per barrage
-New command: "-story" to activate/disactivate the messages displayed about weather//wedge antilles//Lecture
-New system: Medal system
-System changed: Creeps spawn system: creeps are no more spawned on allied bases
-Bug fixed: Cinematic 3: AW-Lightburst is removed now.

Game
-Game: added other cinematics.
-Game: experience malus due to player amount decreased
-Game: hero selection: now hero in tavern are sorted per rank requirement
-Game: side quests are now activated only if the required hero is on the map.
-Game: minor modification to make the allied unit spawn with more realism.
-Quest: Q1: A strange night: spawn rate increased by 100%.
-Quest: Q2: Hold them alive: earned experience decreased by 1 each time a convoy unit is killed; now the quest can be achieved if the last convoy unit dies but some have already arrived.
-Quest: Q4: We own the night: spawn rate increased by 100%
-Quest: Q5: Failed Airdrop: earned experience decreased by 3 each time a convoy unit is killed; now the quest can be achieved if the last convoy unit dies but some have already arrived. .
-Quest: Q7: Villagers will own us: spawn rate increased by 100%.
-Quest: Q8: Are they sleeping: earned experience decreased by 2 each time a convoy unit is killed; now the quest can be achieved if the last convoy unit unit dies but some have already arrived.
-Quest: Q9: Rats are leaving the sinking ship: earned experience decreased by 15 each time a convoy unit is killed; now the quest can be achieved if the last convoy unit dies but some have already arrived.
-Quest: Q10: Dance of the frog: earned experience decreased by 5 each time a convoy unit is killed; now the quest can be achieved if the last convoy unit dies but some have already arrived.
-Quest: Q19: Airfield is surrounded: earned experience decreased by 25 each time a plane is killed; now the quest can be achieved if the last plane dies but some have already taken off
-Quest: Q28: Wave I (survivor mode): spawn rate raised by 100%
-Quest: Q35: Scout: earned experience decreased by 5 each time a convoy unit is killed; now the quest can be achieved if the last convoy unit dies but some have already arrived; the quest now starts in the village
-Ability: Cleaning Force: Smoke Grenade: slow aura effect raised from 50% to 75%
-Ability: Demolition Expert: Smoke Grenade: slow aura effect raised from 50% to 75%
-Ability: Polyvalent Sniper: Ground Illuminating Flares: GIFs are now unkillable
-Ability: Response Force: Smoke Grenade: slow aura effect raised from 50% to 75%
-Ability: Tactical Controller: Ground Illuminating Flares: GIFs are now unkillable
-Ability: Tactical Controller: White Phosphorus: damage per second raised frim 30 to 50; added a slow effect
-Bug fixed: SQ7: Parasite spores: now is enabled in Survival mode
-Bug fixed: Heavy Soldier: Magnetic Shield: hotkey fixed (disactivate tooltip was false)
-Bug fixed: Response Force: Reflexes: tooltips fixed
-Bug fixed: Security Officer: Call a Guard dog: health of the dog displayed in the tooltips fixed
-Bug fixed: Tactical Controler: Chopper Rush: now the chopper are really removed from the game

Map Design
-Model: new model for Air Walker -AW Conquest Nova
-Model: Ground Illuminating Flare: now using an other model.
-Texture: buildings are no more shown on the minimap

Citation:
>>1.28
Systems
-Bug fixed: there was a library requirement error the JNPG did not detect. Then , during the optimization, it changes library order, and the quest "The wors pilot" could not start correctly.

Game

Map Design

Citation:
>>1.29
Systems
-Bug fixed: Chapter I should run properly now

Game

Map Design

Citation:
>>1.30
Systems
-New command: "-bonus" to show the bonus brang by rank and medals
-New command: "-stats" to show what "-report" displayed in former version; added the hit taken
-System changed: Interface system: now "-report" won't show the player stats again added the hit taken
-System changed: Creeps spawn system: enlighted version of the 1.25
-Bug fixed: Creeps spawn system: now the creeps can not spawn on the External Outpost (the rect was too small)
-Bug fixed: Help Center: now "-help medal" works
-Bug fixed: Quest system: ending the chapter III in Nightmare will bring the 20% bonus all quests have in Nightmare mode.

Game
-Game: constant hero experience raised
-Game: the variable "PlayerAmount" now takes care about if the hero of a player is dead and no more rescuable, which means all quests requirement will change a bit.
-Quest: Q18: Equipment Pieces: amount of pieces to bring reduced from 10 to 7 per player.
-Quest: Q21: Airstrike: added a generator to defend.
-Quest: Q22: The Hord: added a generator to defend.
-Quest: Q28: Wave I (survival mode): spawn rate raised by 100%
-Quest: Q29: Wave II (survival mode): spawn rate raised by 100%
-Quest: Q30: Wave III (survival mode): spawn rate raised by 100%
-Quest: Q31: Wave IV (survival mode): spawn rate raised by 100%
-Unit: civilian units (villagers, scientists, engineers) attack priority decreased from 1 to 3.
-Ability: heroes ability: added skip level requirement and minimum level to get some hero spells.
Format: (Hero Type: skip level requirement (optionnal: first level needed) [for each spell]
*Assaut Force: 2 (0) / 2 (0) / 2 (0) / 1 (2)
*Biologist: 2 (0) / 2 (0) / 2 (0) / 1 (2)
*Cleaning Force: 2 (0) / 2 (0) / 2 (0) / 1 (2)
*Commander: 2 (0) / 2 (0) / 2 (0) / 2 (4)
*Classified Operator: 2 (0) / 2 (0) / 2 (0) / 2 (0)
*Cyborg: 2 (0) / 2 (0) / 2 (0) / 1 (0)
*Demolition Expert: 2 (0) / 2 (0) / 2 (0) / 1 (0)
*Firebat: 2 (0) / 2 (0) / 2 (0) / 1 (0)
*Force Recon: 2 (0) / 2 (0) / 2 (0) / 1 (0)
*Heavy Soldier: 1 (0) / 2 (0) / 1 (0) / 1 (0)
*Marine Leader: 2 (0) / 1 (0) / 1 (0) / 2 (2)
*Mecanist: 1 (0) / 2 (0) / 2 (0) / 1 (3)
*Physicist: 2 (0) / 2 (0) / 2 (0) / 2 (0)
*Polyvalent Sniper: 2 (0) / 2 (0) / 2 (0) / 1 (3)
*Response Force: 2 (0) / 2 (0) / 1 (0) / 1 (3)
*Security Officer: 2 (0) / 1 (0) / 1 (0) / 1 (0)
*Tactical Controller: 1 (0) / 1 (3) / 1 (0) / 1 (4)
-Ability: Polyvalent Sniper: Railgun: cooldown reduced from 10 to 5 seconds for all levels
-Ability: Tactical Controller: Air Support: required level of Artillery Command raised from 2 to 6
-Ability: Tactical Controller: Barrage: Set Shells Amount: required level of Artillery Command decreased from 4 to 2
-Ability: Tactical Controller: Barrage: Set Shells Dispersion: required level of Artillery Command decreased from 4 to 3
-Bug fixed: Commander: Barricade: now longer invisible

Map Design
-Game: Game End no longer kill the existing creeps.
-Texture: creeps buildings are no more shown on the minimap (Parasites Spores, Vortex, Spores, Cocoons)
-Terrain: some terrain changes (especially to remove some areas which are too large and to prevent places where units are unattackable)
-Terrain: added the Energetic Factory

Citation:

>>1.31
Systems

Game
-Bug fixed: Q19: Airfield is surrounded: added a security to prevent the pilot to be stucked.
-Bug fixed: Commander: Barricade: hotkey added and build time set to 1 second

Map Design

Citation:
>>1.32
Systems
-System changed: Allied spawn system
-System changed: Creeps spawn system
-System changed: Ammo system: no more using the attack detection to check the ammo amount but directly the mana (NPC) or the gold (heroes) in order to prevent the "last bullet has no damage")
-System changed: Hero death system: a revived hero will try to reload.
-Script optimization: all active [On/off] abilities with a buff added to the caster (Burst Fire,Crawl, Marksmanship, Open Fire) have now an instant buff remove

Game
-Game: now NPCs use the mana as ammo (including remove of the mana cost of their spells)
-Game: creeps spawn rate set to 30 seconds for all quests excepted survival mode. Now spawns bigger waves
-Unit: creeps with magic attack have no longer it.
-Unit: civilian units (villagers, scientists, engineers) attack priority decreased from 3 to 5.
-Ability: Commander: Designate: now grants the vision of the unit; is autocastable; armor reduction raised from 1 to 5 and damage taken malus removed
-Ability: Force Recon: Designate: now grants the vision of the unit; is autocastable; armor reduction raised from 1 to 5 and damage taken malus removed
-Ability:Polyvalent Sniper: Laser Designator: now grants the vision of the unit; is autocastable; armor reduction raised from 5 to 10 and damage taken malus
-Ability: Tactical Controller: Designate: now grants the vision of the unit; is autocastable; armor reduction raised from 1/2/3/4/5/6 to 5/7/9/11/13/15 and damage taken malus removedremoved
-Item: magic reduction permanent item are now attack speed items (Deflection Suit, Reflection Suit, Electrostatic Deflection Suit, Castigliano Suit)
-Bug fixed: Q22: The Hord: no more give the generator to player brown.
-Bug fixed: Commander: Barricade: cooldown reduced from 5 to 1 seconds
-Bug fixed: Cyborg: Little Brother: the AW-Little Brother is no more killed like the other units on the death of a player

Map Design
-Text: renamed all the things in the game which had a "fun" name to honor friend players/mappers
-Terrain: some terrain changes to make creeps path better

Citation:
>>1.33
Systems

Game
-Items: critical strike item trees boosted (3% 1.50/1.75/2.00 - 5% 1.50/1.75/2.00 - 7% 1.50/1.75/2.00 => (10% 1.5/2.00/2.5 - 15% 2.50/3.00/3.50 - 20% 3.50/4.00/4.50)
-Bug fixed: Commander: Designate: should work now
-Bug fixed: Demolition Expert: Satchel (and item): should work now
-Bug fixed: Force Recon: Designate: should work now
-Bug fixed: Heavy soldier: Shockwave: works on boss now.
-Bug fixed: Marine Leader: Shockwave: works on boss now.
-Bug fixed: Polyvalent Sniper: Laser Designator: should work now
-Bug fixed: Tactical Controller: Designate: should work now

Map Design
-Bug fixed: Text: some tooltips fixed

Citation:
>>1.34
Systems
-New command: "-showmedals" to display the medals earned by a player to all players
-New system: Reinforcements. (give a NPC unit per chapter in normal/nightmare mode or per wave in survival mode to each dead/non rescuable hero owner which is still in the game)
-Command changed: "-medals" now display the medals earned by a player
-Command changed: "-report" now display the amount of medals earned by all players
-Bug fixed: Medal system: combat medals should work now

Game
-Unit: Assaut Force: now use a FN P90 instead of a steyr scout
-Unit: new undead unit: Doctor Frank (side quest boss spawned each time a cave a seal.)
-Ability: Assaut Force: Plasma Bullet is now a critical strike
-Ability: Biologist: Biology grants now Vital Sign at level 2
-Ability: Firebat: Fire Line: chance raised from 25% to 45%
-Ability: Firebat: Fuel Unleash is now a unit skill in the Fire Mastery spellbook at level 1
-Ability: Firebat: Napalm removed and replaced by Self Heal
-Ability: Firebat: new hero skill: Field Agent
-Bug fixed: Assaut Force: Plasma Field: health upgrade should work now

Map Design
-Bug fixed: Text: some tooltips fixed

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MessagePosté le: 02/08/10 06:24    Sujet du message: Citer

Citation:
Map Design

>>1.35
Systems
-Bug fixed: Medal system: death should not remove the medals a player already has now.
-Bug fixed: Reinforcements system: should work now

Game
-Game: maximal global amount of creeps decreased from 80 to 50.
-Game: "hero followers" creeps maximal amount decreased from 40 to 20
-Game: "rush" creeps maximal amount decreased from 40 to 20
-Game: NPC can now use items
-Game: neutral units which are used for terrain design no longer have a selection circle
-Unit: new undead unit: Sustained Parasite (side quest boss spawned when side quest Parasite Spore is ended)
-Ability: Phycisit: Antimatter Storm: AOE of each lightning ball increased from 100 to 150
-Ability: Phycisit: Gravity Gun - Object Blast: range increased from 1200 to 1500;
-Ability: Phycisit: Gravity Gun - Object Control: range increased from 500 to 700; can now target Equipment crates
-Item: Bandage Pack: no more uses more than 1 charge even if they are several poisons
-Item: Instant Immunity: no more uses more than 1 charge even if they are several poisons
-Item: Mental Preparedness Manual: now restores health and mana over the time and can target allies
-Item: Survivals Manual: now restores health and mana over the time and can target allies
-Item: Survival Skills Manual: now restores health and mana over the time and can target allies
-Bug fixed: Q19: Airfield is surrounded: pathing of pilots removed in order to limit stuck bug.
-Bug fixed: Q37: Chopper Repair: should no more starts The Hord before its end
-Bug fixed: Q37: Corned Beef: pathing of GW-Beef removed in order to limit stuck bug.
-Bug fixed: Assaut Force: Plasma Field: health points bonus is no more applied on level 1
-Bug fixed: Cleaning Force: Flare: should work on cast and not on spell effect now
-Bug fixed: Commander: Designate: should work on cast and not on spell effect now
-Bug fixed: Demolition Expert: Satchel (and item): satchel should no more damage doctor Frank again when he spawns
-Bug fixed: Force Recon: Designate: should work on cast and not on spell effect now
-Bug fixed: Force Recon: Flare: should work on cast and not on spell effect now
-Bug fixed: Polyvalent Sniper: Laser Designator: should work on cast and not on spell effect now
-Bug fixed: Polyvalent Sniper: Flare: should work on cast and not on spell effect now
-Bug fixed: Tactical Controller: Designate: should work on cast and not on spell effect now

Map Design

Citation:
>>1.36
Systems
-New command: "-sitrep0": clear all boards
-New command: "-sitrep1": display the experience board
-New command: "-sitrep2": display the kill board
-New command: "-sitrep3": display the hit board
-New system: now using a global library for any trigger checking any unit
-System changed: Leaderboard: now is switchable
-System optimized: global system and trigger optimization in order to reduce any use of CPU by replacing all event check which concerned one unit only by specific triggers.

Game
-Unit: Cleaning Force: base ammo amount reduced from 400 to 200
-Ability: Classified Operator: Duplication: chance to fail and destroy the target item raised from 25 to 40%
-Ability: Cleaning Force: Secondary Chain: ammo bonus reduced from 300 to 200
-Bug fixed: Open Equipment Crate: can now target the crates
-Bug fixed: Assaut Force: Reaction: hotkey changed
-Bug fixed: Classified Operator: Duplication: hotkey changed

Map Design

Citation:

>>1.37
Systems
-Bug fixed: Interface system: quest log display now "-sitrep" commands
-Bug fixed: Leaderboard: should work now

Game
-Quest: Q12: Battle of the Swamps: the builder has no more pathing in order to prevent most unit stucks
-Quest: Q19: Airfield is surrounded: Pilots are no more killable.
-Unit: AW-Sentry: no more targeted as a ground unit now
-Ability: Cleaning Force: now reduces movespeed by 90% and has a 5 seconds cooldown for all levels
-Ability: Commander: Barricade: lifespan of barricade decreased from 360 to 60 seconds
-Bug fixed: Biologist: Biology: spellbook should be available when learned
-Bug fixed: Biologist: Neutron Bombing: shoud be visible now

Map Design

Citation:
>>1.38
Systems
-System changed: Allied spawn system: now periodically update the position of NPC when there is not quest target; added some functions to make the NPC use more spells
-System changed: Quest system: now periodically force the recycled unit to go to the recycle area.

Game
-Game: all chapter boss/ boss /miniboss sight range decreased from 2000 to 1400 and acquisition range from 2000 to 1000
-Game: experience is no more disabled when one player is playing after the end of chapter II
-Quest: SQ4: Primary Radar Structures: permanent visibility granted by quest achievement decreased from 4000 to 3000
-Unit: NPC Cleaning Force: attack rate raised from 0.4 to 0.3
-Unit: NPC Medical Troop: base damage raised from 100 to 200
-Unit: NPC Shock Troop: base damage raised from 75 to 100 and attack rate reduced from 0.38 to 0.5
-Unit: Primary Radar Structure: base sight range reduced from 4000 to 2500
-Unit: Windstalker now has truesight
-Unit: AW-Sentry: no more targeted as a air unit now; attack priority decreased from 2 to 10
-Ability: Skills: new ability: Safety
-Ability: Classified Operator: Duplication: chance to fail and destroy the target item decreased from 40 to 33%
-Ability: Commander: Barricade: lifespan of barricade raised from 60 to 120 seconds; armor reduced from 20 to 7
-Ability: NPC Cleaning Force: now has a skill spellbook and Thermal Acquisition
-Ability: NPC Firebat: now has a skill spellbook, Napalm removed;
-Ability: NPC Heavy Soldier: now has a skill spellbook, Flash Grenade
-Ability: NPC Medical Troop: now has a skill spellbook.
-Ability: NPC Security Officer: now has a skill spellbook, Self Heal and Critical Strike
-Ability: NPC Shock Troop now has a skill spellbook and critical strike
-Bug fixed: Classified Operator: Acid Flask: should damage boss now
-Bug fixed: Classified Operator: Gauss Gun: should add the AOE damage now
-Bug fixed: Response Force: Fragmentation grenade: hotkey changed
-Bug fixed: item: all damage bonus permanent items: auras are no more able to buff other units than the caster

Map Design
-Terrain: some terrain changes to prevent untargetable position due to some cliffs
-Texture: Nightvision color filter: red/blue/green set from 0/0/100 to 50/50/100
-Sound: Flashbang: removed the "beep" sound of the flashbang. Now only the "flash explosion" sound will be runned on a flashbang explosion.

Citation:
>>1.39
Systems
-System changed: Interface system: now "-tl" command displays the team location by pinging the minimap with player colors
-System changed: Quest system: now the recycled unit can no more attack and use spells

Game
-Game: Creeps now have 15% chances to spawn a air wave each normal wave
-Game: Chapter I is now during the evening, Chapter II during the night, Chapter III during the morning (same for Survival waves)
-Quest: Q10: Dance of the Frog: now requires a hero enter the Mechanoids Facilites to activate the pilots
-Quest: Q28: Wave I (survival) is considered as Chapter I
-Quest: Q29: Wave II (survival) is considered as Chapter II
-Quest: Q30: Wave III (survival) is considered as Chapter III
-Unit: new hero: Armored Soldier
-Unit: new hero: Combat Engineer (including new units)
-Unit: new hero: Elimination Force
-Unit: new hero: Intervention Pilot (including new units)
-Unit: new undead unit: Immortal
-Ability: Mechanist: Advanced Engineer: now is called Machinery Expertise
-Ability: Physicist: Distorsion: no longer uses a dummy unit with warstomp (because it makes the game lag with the terrain deformation) but a -100% movespeed/attack rate dummy aura
-Ability: Jump: no longer uses mana.
-Item: Vaccine: amount of poisons removed raised from 1 to 3
-Bug fixed: Classified Operator: Duplication: no longer displays it is possible to use the skill on level 2 items
-Bug fixed: Classified Operator: Gauss Gun: should no more be able to damage allies
-Bug fixed: NPC Firebat: no longer has the Flashbang ability.
-Bug fixed: NPC Security Officer: Seal Heal: no longer uses mana
-Bug fixed: Physicist: Time Warp: movespeed and attack rate malus decreased from 100%/100% to 75%/75%

Map Design
-Model: some zombie models changed. (see the credits for the new models)
-Text: some tooltips modified
-Terrain: some terrain changes to prevent untargetable position due to some cliffs; Vehicle Warehouse added; Town added; Airfield changed (including new units)
-Sound: Cinematic music removed
-Sound: M4, MP5, Minime, P90, Steyr Aug sounds removed.

Citation:
>>1.40
Systems
-Bug fixed: Hero selection system: should display the good names for picked heroes

Game
-Game:Chapter I quest tree completly changed.
-Quest: new quest added: Containment
-Quest: new quest added: Omicron Rush
-Quest: new quest added: Project Big Bug
-Quest: new quest added: Project Antimatter
-Quest: new quest added: Project Eralyd
-Quest: new quest added: Project Evolution
-Quest: new quest added: Project Ghost
-Quest: new quest added: Project Liquidus
-Quest: new quest added: Project Lycra
-Quest: new quest added: Project Mother
-Quest: new quest added: Project Raven Crow
-Quest: new quest added: Project Sea Watcher
-Quest: new quest added: Project Supergamma
-Quest: new quest added: Project Vampire
-Quest: new quest added: Project Waterfall
-Quest: new quest added: Project Windstalker
-Quest: new quest added: Warehouse
-Quest: new quest added: Whithout Pilot
-Quest: Q1: What happened: spawn rate increased by 100%
-Quest: Q32: The worst pilot: spawn rate increased by 100%
-Ability: Intervention Pilot: M2 Bradley primary attack can no more attack Air units; base attack rate reduced from 1 to 3 seconds; base damage raised from 100 to 200; added a "Open Fire" skill; added a machinegun against air; movespeed raised from 200 to 230
-Ability: Intervention Pilot: Multitask Driver: now the owner of the Pilot and other players share control from the moment the pilot takes control of a vehicle to the release of the vehicle, in order to allow the Pilot to load allies. Skip level requirement reduced from 3 to 2.
-Ability: Physicist: Time Wrap: duration reduced from 20 to 10 seconds
-Bug fixed: Combat Engineer: now has a piercing attack
-Bug fixed: Combat Engineer: Turret Base: should be able to be upgrade to Mine Thrower now
-Bug fixed: Intervention Pilot: now has a piercing attack
-Bug fixed: Intervention Pilot: Multitask Driver: the hero should be still controllable on vehicle death
-Bug fixed: Mechanist: now has a piercing attack

Map Design
-Model: AH-64 Apache: now uses in-game textures in order to reduce the size of the map
-Model: GW-Fury: model enlighted
-Model: added a few special effects for some spells
-Texture: Loading Screen quality reduced by 50% in order to reduce the size of the map
-Sound: added a few sounds for some spells
-Sound: changed the flash bang sound in order to reduce the size of the map

Citation:

>>1.41
Systems
-Bug fixed: Ammo system: Intervention Pilot uses the ammo system

Game
-Armored Soldier: Microfield Resistance: armor bonus raised from 2/4/6/8/10/12 to 4/7/10/13/15/18
-Combat Engineer: Defensive Buildings: amount of wall allowed reduced from 10 to 5 per wall type
-Bug fixed: Intervention Pilot: Multitask driver: should work now; players will have to manually share control
-Bug fixed: mechanic units can no more be loaded intro transports

Map Design
-Sound: removed the move sound of AH64-Apache

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MessagePosté le: 10/08/10 09:19    Sujet du message: Citer

Citation:
>>1.42
Systems
-System changed: creeps spawn system: increased the maximal amount of creeps under AI control
-Bug fixed: Survival mode: new amount of creeps allowed at the same time should prevent unic spawn point.

Game
-Game: Survival mode: waves achievement is no longer due to an amount of creeps to kill but to an elapsed time.
-Quest: new quest added: Wave V (survival mode)
-Ability: Combat Engineer: Defensive Buildings: walls removed and replaces by Improved Barricades
-Ability: Intervention Pilot: Humvee Driver: humvee has now a "Afterburn" skill
-Ability: Intervention Driver: Multitask Driver: no more need to share control between players to load/unload troops in a transport; transported units (except pilot) can now use skills and attack even if they are transported
-Bug fixed: Combat Engineer: Ofensive Buildings: Mine thrower: cooldown raised from 30 to 10 seconds
-Bug fixed: Intervention Pilot: Titan Driver: Titan Object Control: the chopper should be able to grab and transport mechanic units now.

Map Design


Citation:
>>1.43
Systems
-Bug fixed: Quest system: fixed a null variable which made all new quests not starting as they should and the new survival wave freeze the game.

Game

Map Design



Citation:
>>1.44
Systems
-System changed: Medal system: no more displays the medal award for players which already have earned the medal
-Bug fixed: Medal system: Combat medal should be earnable now.

Game
-Game: Survival mode: requirement to win a wave set again to creeps kill amount and not a timer for Wave II, III , IV and V
-Game:Chapter II quest tree completly changed.
-Quest: new quest added: Citizen surrounded
-Quest: new quest added: Nuke risk
-Quest: new quest added: Power plant
-Quest: new quest added: Project Absorbtion
-Quest: new quest added: Project Armored Einforcer
-Quest: new quest added: Project Beast
-Quest: new quest added: Project Black Queen
-Quest: new quest added: Project Conversion
-Quest: new quest added: Project Counter measures
-Quest: new quest added: Project Demolisher
-Quest: new quest added: Project Ether
-Quest: new quest added: Project Inferno
-Quest: new quest added: Project Lich
-Quest: new quest added: Project Manthis
-Quest: new quest added: Project Nature
-Quest: new quest added: Project Obliterus
-Quest: new quest added: Project Radiation
-Quest: new quest added: Project Sludge
-Unit: Cyborg: ammo amount reduced from 400 to 200
-Unit: Primary Defensive Tower: minimal range removed.
-Ability: Feeling: AOE raised from 200 to 400
-Ability: Classified Operator: Blackhole: warning message added.
-Ability: Combat Engineer: Defensive buildings: Improved barricade replaced with barricade.
-Ability: Combat Engineer: Offensive buildings: maximum amount of Machinegun turret reduced from 4 to 2 and of Heavy Gun from 4 to 2
-Ability: Combat Engineer: Offensive buildings: Heavy Gun Turret: can no more attack air
-Ability: Intervention Pilot: Apache Driver: Air-Ground missile cooldown reduced from 15 to 5 seconds
-Ability: Intervention Pilot: Shilka Driver: attack rate of Shilka raised from 0.4 to 0.3 seconds.
-Ability: Physicist: Physic Rules: now grant Poison Purge at level 5 and Fracture Repair at level 6
-Bug fixed: Q20 Chopper Repair: should work now
-Bug fixed: Combat Engineer: Defensive Buildings: max amount of barricade set to 10
-Bug fixed: Combat Engineer: Defensive Buildings: max amount of observatory tower set to 4
-Bug fixed: Demolition Expert: AOE displayed with the spell fixed
-Bug fixed: Heavy soldier: Gaz Ray cube: should deal damage now.
-Bug fixed: Intervention Pilot: Multitask Driver: now the position of the pilot is updated with the vehicle.
-Bug fixed: Mecanist: Set up a Light Force Field: heal effect of light force field works now.
-Bug fixed: Response Force: Fragmentation Grenade (and item): AOE reduced from 400 to 300, as it is shown in game.

Map Design

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MessagePosté le: 17/08/10 22:45    Sujet du message: Citer

Citation:
>>1.45
Systems
-System changed: Hero death system: now the death should only change the visibility and not the alliance state
-System changed: Hero selection system: now the picked hero with 0 stock are not removed in order to avoid the icon move.

Game
-Game: Creeps with a melee attack have now an acquisition range reduced from 1000 to 600
-Quest: Q5: Teleporter: now spawns NPC in the external outpost to defend it until the squad arrives
-Ability: Biologist: Cure Poison: now renamed Anti-Venom
-Ability: Combat Engineer: Defensive Buildings: max amount of barricade reduced from 10 to 8
-Ability: Combat Engineer: Forward Support: Taxi Driver: AW-Big Bee is now targeted like a ground unit
-Ability: Cyborg: Cyborg Skill: now grant Replacement at level 4
-Ability: Firebat: Fuel Synthetize: attack range bonus raised from 100 to 300
-Ability: NPC Medical Troop: Cure Poison: now renamed Anti-Venom
-Ability: NPC Skills: Safety removed since it can make AI units stop to attack.
-Destructable: Field of Restraint: now longer can block units in order to prevent camp in the Mechanoids Facilities
-Bug fixed: Evolved Ghoul: can no longer jump again when already jumping
-Bug fixed: Crawl: hotkey tooltip displayed to turn it off fixed
-Bug fixed: Cleaning Force: Machinegun Domination: tooltip of the level availability for Stable Weapon and Secondary Chain fixed
-Bug fixed: Cleaning Force: Thermal Acquisition: stats displayed on the learnable skill fixed
-Bug fixed: Mecanist: Set up a Light Force Field: now the life regeneration aura should work
-Bug fixed: Tactical Controller: Artillery Command: barrage skills speaking about arrows fixed (now talking about shells)
-Bug fixed: Tactical Controller: Artillery Command: Barrage - Set Shell amount: amount modes displayed fixed in the tooltip

Map Design

Citation:
>>1.46
Systems
-New command: "-random": randomize the picked hero
-Bug fixed: Allied spawn system: NPC should be able to go and defend the Command Center of the Engineer now
-Bug fixed: Ammo system: now manual reload no longer allows to fire during the reload time
-Bug fixed: Lightning system: remove the lightning when the caster dies
-Bug fixed: Medal system: Combat medal should be earnable now.
-Bug fixed: Quest system: NPC should be able to attack now (the recycle unit system prevented all allied units to attack and not units from former quest only)

Game
-Game: spawn rate for all quests in normal and nightmare modes reduced by 50%
-Game: when the hero of a player dies, it will get shared vision with the still living players and the still living players will have the shared vision.
-Quest: Q2: Hold them alive: second civilian group no longer spawns from the south of the map but in the trees near the village.
-Quest: Q14: Falling in water: now must keep a scientist alive.
-Ability: Combat Engineer: Defensive Buildings: now grants Medical Turret at level 4, Energetic Turret at level 5
-Ability: Combat Engineer: Offensive Buildings: now grants Rocket Pod at level 4, Tesla Tower at level 5

Map Design
-Model: Combat Engineer Turret models enlighted
-Texture: added several custom icons
-Text: now game mode is displayed in the quest log
-Terrain: some terrain changes to prevent untargetable position

Citation:
>>1.47

Systems

Game
-Game: now uses several damage and armor types
-Game: normal and nightmare modes: experience earned per quest set to 50 for all quests
-Game: survival mode: experience earned per wave reduced from 100/100/100/100/200 to 50/50/50/50/50; finish the mode brings now 250 experience points; experience bonus reduced from 10% to 0%
-Game:Chapter III quest tree completly changed.
-Quest: new quest added: Barracks defense
-Quest: new quest added: Entrance Guard
-Quest: new quest added: Hurricane Escort
-Quest: new quest added: Lost Reinforcements
-Quest: new quest added: Street Fighters
-Quest: Q23: Project Nexus: now spawns random boss before Nexus; squad must defend a building
-Unit: GW-Beef (canon): shell speed raised from 800 to 1500
-Unit: GW-Cyclone (canon): shell speed raised from 800 to 1500
-Ability: Classified Operator: Blackhole: damage per second raised from 500 to 750
-Ability: Cleaning Force: Smoke Grenade: now throws a grenade before getting the smoke cloud; duration raised from 20 to 30 seconds; cooldown raised from 30 to 60 seconds
-Ability: Combat Engineer: Defensive Buildings: now grants Supply Structure at level 6
-Ability: Combat Engineer: Forward Support: now grants Activate Primary Defensive Structure at level 3
-Ability: Demolition Expert: Burst Mode: is now a unit skill in the Explosive Science spellbook
-Ability: Demolition Expert: Demolish: now brings bonus against the mechanical units and not structures
-Ability: Demolition Expert: Hand Rocket: is now called High Explosive rocket and deals explosive damage
-Ability: Demolition Expert: new spell added: Energetic rocket
-Ability: Demolition Expert: Smoke Grenade: now throws a grenade before getting the smoke cloud
-Ability: Intervention Pilot: Bradley Driver: Open Fire: now reduces damage taken by 80%
-Ability: Response Force: Smoke Grenade: now throws a grenade before getting the smoke cloud
-Ability: Tactical Controller: Artillery Command now grants Illuminating Rounds at level 4
-Ability: Tactical Controller: Ground Illuminating Flare is now a unit skill in the Artillery Command spellbook
-Bug fixed: Q9: Rats are leaving the sinking ship: starts Q11 They need time when sucess and Q34 We need the mechs when failed
-Bug fixed: Q61: Project Lich: the Project Lich can move

Map Design
-Terrain: some terrain changes to prevent untargetable position
-Bug fixed: Intervention Pilot: Bradley icon fixed

Citation:
>>1.48
Systems

Game
-Game: added other cinematics.
-Quest: Q23: Project Nexus: interval between each boss wave reduced from 240 to 120 seconds; boss spawns now closer from the base; all creeps are killed before the quest starts.
-Bug fixed: Cleaning Force: Smoke Grenade: no more display the dummy caster as the grenade caster
-Bug fixed: Demolition Expert: Smoke Grenade: no more display the dummy caster as the grenade caster
-Bug fixed: Response Force: Smoke Grenade: no more display the dummy caster as the grenade caster

Map Design
-Bug fixed: Kevlar armor tooltip should work.

Citation:
>>1.49
Systems
-System changed: Push system: now each unit has its physical properties, making the kockback depending on its weight etc.
-Script optimization: Creeps spawn system: update of creeps group is now made through timers in order to prevent global microfreeze of the ordered units

Game
-Game: "-random" (random hero choice) now brings a bonus of 7 magazines.
-Unit: heroes without shootgun/sniper: missile speed raised from 1500 to 2000 to prevent ammo waste
-Unit: new hero: Lightning Sniper
-Unit: new hero: Shock Troop
-Combat Engineer: Defensive Buildings: Supply Structure: Magazine stock resplenish interval reduced from 60 to 30 seconds
-Elimination Force: Blink: hotkey set to "B"
-Intervention Pilot: Flare: cooldown reduced from 30 to 5 seconds
-Intervention Pilot: Multitask Driver: Apache Driver: Apache uses now High Explosives Rockets and Energetic Rockets; night sight range raised from 800
-Intervention Pilot: Multitask Driver: Bradley Driver: base damage of the Bradley raised from 200 to 300to 1400
-Intervention Pilot: Multitask Driver: Humvee Driver: Afterburn: speed bonus raised from 300% to 600%
-Intervention Pilot: Multitask Driver: Hurricane Driver: Rail Gun: cooldown reduced from 15 to 5 seconds
-Bug fixed: Q77: Hurricane Escort: the Hurricane should move randomly now.
-Bug fixed: Cleaning Force: Flare: should slow enemies now
-Bug fixed: Combat Engineer: Defensive Buildings: Supply Structure: no more invulnerable
-Bug fixed: Commander: Particle Shield: hotey tooltip now displays "C"
-Bug fixed: Elimination Force: Air Support: damage raised from 300 to 3000
-Bug fixed: Tactical Controller: Illuminating Rounds: hotkey set to S

Map Design
-Model: now usings the 4 models "Virus Vial" of darkdeathknight to recognize the mana / health charged items
-Texture: now using Starcraft Interface by unwirklich
-Text: heroes codename reduced from 3 to 2 letters
-Bug fixed: -help tip command: shortcut of nightvision fixed

Citation:
>>1.50
Systems
-Script optimization: Creeps spawn system: update of creeps target is faster now (0.20=>0.10 seconds per creeps per update)
-Bug fixed: Creeps spawn system: first wave should be faster now

Game

Map Design
-Bug fixed: Concussion grenade resized

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MessagePosté le: 07/09/10 17:34    Sujet du message: Citer

La flemme de poster les dernières versions de l'update log (1.59 en ce moment, 1.60 en cours de préparation).

Pour les amateurs, l'aventure continue sur:

http://www.jk2pach.com
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MessagePosté le: 27/11/10 10:24    Sujet du message: Citer

Juste pour dire un petit coucou, la guerre continue (et le projet avec) sur le site (lien dans ma signature).

Simplement je ne peux plus tout gérer en terme de timing, d'où mon absence ici :p
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MessagePosté le: 01/02/11 22:53    Sujet du message: Citer

Un autre message quatre mois plus tard.

La carte en est à la version 2.32
Et je viens de la voir nommée "Director's Cut" sur TheHiveWorkshop.

Merci encore à tout ceux qui m'ont appris des choses sur worldedit, particulièrement Troll-Brain Very Happy
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MessagePosté le: 04/02/11 19:32    Sujet du message: Citer

Félicitation !

Ça fait longtemps que j'y ai plus joué (ton bot RC-601 host autre chose, non?). Il doit y avoir plein de changement depuis.

Je ferais un tour dessus à l'occasion.
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MessagePosté le: 04/02/11 20:03    Sujet du message: Citer

Bravo ! Je suis content pour toi. Smile
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