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300 - Blast Them
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MessagePosté le: 07/04/10 22:18    Sujet du message: Citer

Citation:
>>1.00beta07
Systems and Gameplay
-New command: Team composition (-team)

Balance and Abilities
-Game: each chapter grants now experience (Chapter 1/2/3: 100/200/300 experience)
-Game: required kills to get an xp points lowered from 8 to 2 enemies killed
-Game: shared vision is granted with other players when the hero is lost
-Quest: Q15 Arcadian Camp: amount of persian killed required lowered from 150 per player to 75 per player
-Quest: Q20 Flesh Wall : amount of corpsed to find required lowered from 30 per player to 10 per player
-Quest: Q33 From The Sea : added 60 seconds delay before the first ship is spawned
-Unit: Spartan Healer: specific non-hero spells are placed in a new spellbook (Medicine Academy)
-Unit: Spartan Healer: Medicine Academy from last version renamed Savior and is now a simple unit skill
-Unit: Spartan Healer: new spell added: Drugs
-Ability: Spartan Healer - Divine Gift cooldown set to 30 seconds for all levels
-Ability: Spartan Healer - Divine Gift mana cost set to 30 for all levels
-Ability: Spartan Healer - Spartan Curse cooldown set to 30 seconds for all levels
-Ability: Spartan Healer - Spartan Curse mana cost set to 50 for all levels
-Ability: Spartan Gunsmith - Ensnare cooldown set to 10 seconds for all levels
-Ability: Spartan Gunsmith - Ensnare mana cost set to 40 for all levels
-Bug fixed: Spartan Warrior - Bash Jump is no more usable without cooldown
-Bug fixed: Spartan Gunsmith - Weapon Efficiency has an effect for level greater than 1
-Bug fixed: Spartan Healer - Divine Gift has an effect for level greater than 1
-Bug fixed: Quest: Q12 Villager Convoy should work now
-Bug fixed: Quest: Q14 Cages should work now.
-Bug fixed: Buffs type like poison should be applied to buildings now

Map Design
-Text: Spartan Gunsmith spells Tooltips finished
-Text: Spartan Healer spells Tooltips finished
-Terrain: some changes on the terrain

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MessagePosté le: 16/04/10 16:37    Sujet du message: Citer

Citation:
>>1.00beta08
Systems and Gameplay
-Script optimization: Creeps Spawn system: update the destination of creeps already created when the destination changes after a quest.
-Bug fixed: Rank system allows to pick heroes of the loaded rank (not the next one only)

Balance and Abilities
-Quest: Q17 Anarchy: amount of killed bandits required decreased from 200 to 75 per player
-Quest: Q20 Flesh Wall : chance to find a corpse on a killed persian increased from 10 to 25%
-Quest: Q21 Landing : added 120 seconds delay before the first ship is spawned
-Quest: Q14 Immortals: amount of killed immortals required decreased from 300 to 100 per player
-Game: Player Brown is no longer considered in the damage system
-Game: Helot Rank required experience decreased from 1000 to 500
-Unit: Spartan Gunsmith now requires the second rank to be picked (Helot)
-Unit: Spartan Messenger : specific non-hero spells are placed in a new spellbook (Messenger of the Gods)
-Unit: Spartan Messenger : Messenger of the Gods from last version removed
-Unit: Spartan Messenger : new spell added: Light of Apollo
-Unit: Spartan Messenger : new spell added: Aeolos Wind
-Ability: Spartan Messenger - Sprint mana cost set to 50 for all levels
-Ability: Spartan Warrior - Shield Bash hits only enemies now
-Ability: Spartan Warrior - Bash Jump hits only enemies now
-Bug fixed: Quest: Q3 Farmer Fight should work now
-Bug fixed: Quest: Q5 External Wall should work now
-Bug fixed: Quest: Q12 Villager Convoy should work now
-Bug fixed: Quest: Q13 Army Move should work now
-Bug fixed Quest: Q15 Arcadian Camp: amount of persian killed fixed (I wrote 7 instead of 75 ...)
-Bug fixed: Quest: Q22 Persian Lieutenant should work now.
-Bug fixed: Quest: Q24 Immortals should work now
-Bug fixed: Quest: Q29 Artillery should work now.
-Bug fixed: Quest: Q30 Recruitement should work now.

Map Design
-Model: added an other Jump animation for the Heroes jump (other was for unit jump)
-Text: removed the useless text lines in tooltips (like Cooldown-0seconds for passives abilities)
-Text: Spartan Messenger spells Tooltips finished
-Text: Added tips explaining how to customize the hero
-Terrain: some changes on the terrain
-Bug fixed: Spartan Healer - Savior tooltip fixed

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MessagePosté le: 18/04/10 00:10    Sujet du message: Citer

Citation:
>>1.00beta09
Systems and Gameplay
-System changed: Rank System. Now heroes have different kill factors to get experience.
-System changed: Hero customization: now the hero is moved to the starting area after he is picked (no more customization room)
-Script optimization: added an other security to prevent creeps freeze.
-Bug fixed; it is no more possible to pick hero after the 60 first seconds
-Bug fixed: adding a computer in a player slot will not allow experience in game if there is only 1 human player

Balance and Abilities
-Game: removed the blak mask
-Game: time before a quest starts raised from 5 to 20 seconds
-Quest: Q2 Spy Hunt: Spies are now spawned in waves and not all together.
-Quest: Q5 External Wall: amount of repaired walls required decreased from 60 to 40
-Unit: Spartan Brute : Thow spear is now levelable
-Unit: Spartan Brute : specific non-hero spells are placed in a new spellbook (Battle Fury)
-Unit: Spartan Brute : Persian Throw from last version is now a unit skill
-Unit: Spartan Brute : new spell added: Shockwave
-Unit: Spartan Brute : new spell added: Taut
-Unit: Spartan Gunsmith : amount of pickable hero raised from 1 to 2
-Unit: Spartan Warrior : amount of pickable hero decreased from 10 to 8
-Ability: Spartan Brute: Përsian Throw cooldown reduced from 30 to 10 seconds
-Ability: Spartan Brute: Rampage mana cost set to 25 for all levels
-Bug fixed: Quest: Q5 External Wall should work now (60 wall repaired, not 61: added a security in the chekcing timer)
-Bug fixed: Quest: Q12 Villager Convoy should work now (victory possible even if not all convoy units are alive)
-Bug fixed: Quest: Q13 Army Move should work now (victory possible even if not all convoy units are alive)
-Bug fixed: Spartan Healer: Drugs can now be used.

Map Design
-Model: new model for Scout Tower
-Text: Spartan Brute spells Tooltips finished
-Terrain: some changes on the terrain

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MessagePosté le: 20/04/10 17:48    Sujet du message: Citer

Citation:
>>1.00beta10
Systems and Gameplay
-Bug fixed: Quest System: now display only one time the ETA of a quest (it displayed it 2 times when the quest was added)
-Bug fixed: Creeps Spawn System: security to prevent creeps freeze is now applied only on the spawned creeps (not quest units)

Balance and Abilities
-Game: hero of a leaving player is now removed from the game.
-Game: hero starts now the game with a set of Roots instead of Beer
-Quest: Q24 Immortals: amount of killed immortals required decreased from 100 to 75 per player
-Unit: Spartan Commander : specific non-hero spells are placed in a new spellbook (Army Command)
-Unit: Spartan Commander : Army command from last version is now a unit skill called Arcadian Help
-Unit: Spartan Commander : new spell added: Desesperate Cure
-Unit: Spartan Commander : new spell added: Gunsmith Apprentice
-Ability: Spartan Commander: Roar cooldown set to 40 seconds for all levels
-Ability: Spartan Commander: Roar mana cost set to 40 for all levels
-Bug fixed: Spartan Healer: Drugs should no more make the units attack themselves at any instant (due to a bad use of a unit group)
-Bug fixed: Quest: Q21 Landing should work now (conflict of a dummy spell with Q33)
-Bug fixed: Quest: Q29 Artillery should work now (ship was unable to unload troops)
-Bug fixed: Quest: Q33 From the Sea should work now (conflict of a dummy spell with Q21)

Map Design
-Text: Spartan Commander spells Tooltips finished

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MessagePosté le: 21/04/10 16:42    Sujet du message: Citer

Citation:
>>1.00beta11
Systems and Gameplay

Balance and Abilities
-Unit: Spartan Strategist : specific non-hero spells are placed in a new spellbook (Strategy)
-Unit: Spartan Strategist : Strategy from last version is now a unit skill called Persian Help
-Unit: Spartan Strategist : new spell added: Memories of the Titan
-Ability: Spartan Commander: Arcadian Help cooldown set to 360 seconds.
-Ability: Spartan Strategist: Designate cooldown set to 30 seconds for all levels
-Ability: Spartan Strategist: Designate mana cost set to 15 for all levels
-Ability: Spartan Strategist: Advanced trap: maximum number of beacons set to 2 for all levels
-Ability: Spartan Strategist: Advanced trap: maximum range between beacons set to 600 for all levels
-Ability: Spartan Strategist: Advanced trap: damage dealt raised from 25/50/75/100/125/150 to 100/200/300/400/500/600
-Bug fixed: Spartan Commander: Arcadian Call: cooldown works

Map Design
-Text: Spartan Strategist spells Tooltips finished

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MessagePosté le: 29/04/10 17:03    Sujet du message: Citer

Citation:
>>1.00beta12
Systems and Gameplay
-System changed: Independant Units: now AI make Healer/gunsmith units check if they are units which needs spells.
-System changed: Buff system (no more using Intuitive Buff system by Rising_Dusk) (Include changes on many triggers)
-System changed: Creeps Spawn system: now order the units to patrol instead of attack/move
-System changed: Allied Spawn system: now order the units to patrol instead of attack/move

Balance and Abilities
-Game: Creeps health points decreased by 40% for all creeps excepted boss
-Game: AI system now order the units to move to their owner if they are far from 800. minimum (400. last version)
-Quest: Chapter I - Sparta creeps spawn rate raised by 50%
-Quest: Chapter II - Hot Gates creeps spawn rate raised by 30%
-Unit: Spartan Architect : specific non-hero spells are placed in a new spellbook (Zeus Shrine)
-Unit: Spartan Architect : Offensive Buildings and Defensive Buildings merged into one unic skill, Building Construction
-Unit: Spartan Architect : new spell added: Spartan Training
-Ability: Spartan Brute: Rampage damage interval decreased by 60% and collision of the caster is now removed during the cast. The hero can now get a fracture if he jumps from a cliff
-Ability: new ability for all Spartan excepted Warrior: Sprint
-Buff: Fly Venom removed
-Bug fixed: Quest: Q8 Tower: removed the debug message
-Bug fixed: Quest: Q33 From the Sea should work now (wrong function was called, so no cooldown)
-Bug fixed: Quest: Q35 Xerses Base now runs the chapter 4 when completed
-Bug fixed: Quest: Q36 The Forbiden Pact creeps universe fixed

Map Design
-Model: added a special effect for Spartan Healer - Cure Poison
-Model: added a special effect for Spartan Healer - Cure Open Wound
-Model: added a special effect for Spartan Healer - Cure Fracture
-Model: added a special effect for Spartan Gunsmith - Repair Armor
-Model: added a special effect for Spartan Gunsmith - Repair Weapon
-Model: added a special effect for Spartan Gunsmith - Desesperate Cure
-Model: added a special effect for Spartan Gunsmith - Gunsmith Apprentice
-Text: Spartan Architect spells Tooltips finished

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MessagePosté le: 30/04/10 18:33    Sujet du message: Citer

Citation:
>>1.00beta13
Systems and Gameplay
-Bug fixed: Buff system: buffs of the same type do not stack anymore.
-Bug fixed: Houses do no longer have a hudge collision size, making them bugging the acquisition range of the AI (and so block creeps)
-Bug fixed: Equipement system: spear bonus added when the hero is created

Balance and Abilities
-Quest: Q36 The Forbidden Pact: amount of killed undead required decreased from 400 to 200 per player
-Quest: Q36 The Forbidden Pact: spawn rate raised from 10 to 5 seconds
-Quest: Q37 Inferno: amount of killed demons required decreased from 400 to 200 per player
-Bug fixed: Spartan Healer Cure Poison and Drugs should work now (they had the same order string)
-Bug fixed: Spartan Healer Drugs do not make the allies attack themselves anymore.
-Bug fixed: it is no more possible to fire arrows when there is no more ammos during the cooldown
-Bug fixed: Quest: Q4 Arrogant Bandits should work now
-Bug fixed: Quest: Q21 Landing: no more timer error.
-Bug fixed: Quest: Q22 Persian Lieutenant should work now.

Map Design
-Terrain: some changes on the terrain

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MessagePosté le: 02/05/10 22:22    Sujet du message: Citer

Citation:
>>1.00beta14
Systems and Gameplay
-Script optimization: Quest System. Now updates the multiboard even if there is no Sound+Text update
-Bug fixed: Buff system should works now (changed the way to set the armor and weapon)

Balance and Abilities
-Game: black mask and fog of war initially on
-Game: Cinematics removed for now.
-Game: Hero experience rate is now function of the amount of players starting the game (10 players = 110% Experience rate, 5 players =150% experience rate)
-Game: Arcadian Camp is granted for Player 10 (Dark Green) at the beginning of the Chapter 2, no matter the quest.
-Unit: Health regeneration earned each level by heroes raised from 0.01 to 0.05
-Unit: Persian Spy health points of Q7 - Prisonner Unleash reduced from 300 to 175
-Unit: Spartan Messenger : Camouflage from last version is now a unit skill placed into the Spellbook Messenger of the God
-Unit: Spartan Messenger : Spartan Coordination is now a passive skill with 2 levels
-Unit: Spartan Messenger: new spell added: Backstab
-Unit: Spartan Warrior has now sprint skill
-Abylity: Throw Spear now creates the spear at a shorter range of the caster if there is a cliff, etc.. which prevents to grab it again.
-Ability: Spartan Commander: Arcadian Help: spawned unit activate AI when spawned
-Ability: Spartan Healer: Divine Gift (like Inner Fire) removed and replaced with a passive health regeneration aura.
-Ability: Spartan Healer: Spartan Curse no more heals over the time, but is an autocast simple heal ability
-Ability: Spartan Messenger: Sprint removed and replaced with Friendly Harpy
-Ability: Spartan Warrior: Bash Jump damaged reduced from 100 per level to 40 per level, mana cost decreased from 50 to 40 per level and stun effect removed
-Ability: Spartan Warrior: Shield Bash damage raised from 10 to 30 per level, stun effect removed. Now slow by 50% the attack rate and the speed of movement of the targets during 1 second per level
-Ability: Spartan Warrior Rage no longer raises the speed of movement. Attack rate bonus per level raised from 10% to 15%; damage taken decreased from 150% to 125%; mana cost set to 30 for each level.
-Buff: Poison damage per second reduced from 5 to 2
-Bug fixed: it is no more possible to fire arrows when there is no more ammos during the cooldown
-Bug fixed: MiniSpartan: AI Check graphic effect removed.
-Bug fixed: Spartan Brute: Rampage damage increased with each level learnt
-Bug fixed: Spartan Healer: Steel Beer should work now
-Bug fixed: Spartan Messenger: Camouflage makes the unit invisible after 20 seconds at level 1.
-Bug fixed: Spartan Messenger: Aeollos Wind should work now.
-Bug Fixed: Scout Tower no longer affect the units when it is killed

Map Design
-Text: code to save is now wrote on the right of the screen
-Text: added some texts when special skills are learnt
-Terrain: some changes on the terrain, especially Sparta which has now 3 entrances

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MessagePosté le: 09/05/10 21:00    Sujet du message: Citer

Citation:
>>1.01beta01
Systems and Gameplay
-New command: Save code check (-check)
-New system: Resource systems: now killed units brings gold to the killer, and allows to buy items.
-New system: Advanced Item Handling System by TheWitcher to allow split charged items.
-System changed: Equipement system: Fire Arrow spell removed (since it had conflict with the Advanced Item Handling System)
-System removed: Item Stack system (of last version)
-System changed: Creeps Spawn system: now spawns a first wave at the beginning of each quest. Maximum amount of creeps spawned raised from 40 to 60
-System changed: Allied Spawn system: works differently now, spawns more units, defensive AI exists now etc...
-Script optimization: Equipement system: now using hasthables to check faster the item types
-Bug fixed: Game End: should works now.
-Bug fixed: Corpse of a dead hero should be removed after the cooldown allowing him to be resurrect by a Healer

Balance and Abilities
-Game: Hero no longer starts/resurrect with full mana amount.
-Game: Hero of a leaving player is removed from the game and all its item will be dropped.
-Game: Sparta gets a shop now.
-Quest: all quests with a required amount of creeps to kill now have this amount raised by 100%
-Quest: Q1 Stone Research renamed Stone Search; Stone Reserve ping removed since it is useless now.
-Unit: Immortal Captain resurrection available delay raised from 30 to 600 seconds.
-Unit: Spartan Architect: Barracks and Archer Camp now grants skill to summon units instead of spawning troops with the allied spawn system
-Unit: Spartan Architect: Zeus Shrine renamed Architect Skills
-Unit: Spartan Architect: new skill added: Call Archers
-Unit: Spartan Architect: new skill added: Call Warriors
-Unit: Spartan Commander: Request Equipement now has a low chance to drop weapons.
-Unit: Spartan Healer: Spartan Curse: Health points restored raised from 4/level to 8/level
-Unit: Spartan Healer: Cure Poison cooldown reduced from 15 to 5 seconds
-Unit: Spartan Gunsmith: Repair Armor and Repair Weapon cooldown reduced from 30 to 10 seconds and mana cost from 50 to 10
-Unit: Spartan Messenger: Friendly Harpy: damage dealt reduced from 100 per level to 40 per level
-Bug fixed: Spartan Brute: Taunt AOE is now really 600. (It was set on 25)
-Bug fixed: Spartan Messenger: Divine gift now adds a percent bonus and not an absolute bonus.
-Bug fixed: Spartan Messenger: is no more invisible before he learns the invisibility
-Bug fixed: Spartan Messenger: Aeolos Wind has the good buff now.

Map Design
-Terrain: major terrain changes: include changes in the spawns/AI systems/Quest systems

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MessagePosté le: 13/05/10 21:36    Sujet du message: Citer

Citation:
>>1.02
Systems and Gameplay
-New system: game mode system. Player Red (or blue if red not there, etc) is able to pick one between 3 modes (Normal, Original and Nightmare). For the new modes (Original and Nightmare), include changes on other major systems (Quest, Creeps Spawn etc)
-New command: Barrage information (-s , -stock) to display information on barrage
-New command: Load Old (-loadold) to load codes from prevous versions
-New command: Check Old (-checkold) to check codes from prevous versions
-System changed: Save system. Now save the hero customization and the fury points
-System changed: Barrage. No more real units are used to prevent glitch (kill them and get arrows)
-Script optimization: Customization system: now using hasthables to check faster the unit types
-Script optimization: Spartan Brute - Persian Throw: now using hasthables to check faster the unit types
-Script optimization: Spartan Commander - Catch: now using hasthables to check faster the unit types
-Script optimization: Rank system
-Bug fixed: Allied Spawn system: now update the allied AI current destination
-Bug fixed: Creeps Spawn system: now special units are spawned depending on the Squad Rating
-Bug fixed: "-check" command works now

Balance and Abilities
-Game: when a hero is definitly killed (which means no healer saved him), the player get shared vision from other players.
-Game: kills required to get experience raised from 2 to 10
-Game: ranks requirement reduced from 500/5000/10000/20000/40000/80000/120000/160000/200000/300000/400000 to 500/2000/5000/10000/20000/40000/60000/80000/120000/150000/200000
-Unit: new Hero: Spartan Rock
-Unit: Spartan Strategist: Barrage spells. Now the stock of arrows is no more changeable by giving arrows to the archer
-Item: new item: Dager
-Item: new item: Large Sword
-Bug Fixed: Spartan Messenger: Vision no longer reveal the entire map
-Bug fixed: Roots: now heals 50 health points
-Bug fixed: Roots: now heals 150 health points
-Bug fixed: Spartan Gunsmith, Healer and Warriors Units sight range fixed

Map Design
-Model: all negative buffs which are used against heroes use the same red glow to make them quick targetable by support unit
-Model: red glow for Hero creeps changed to an orange one.
-Model: "spartan" units use now team color.
-Model: "spartan" units (not heroes) have now a size a bit decreased to differenciate them from heroes.
-Texture: added icons to differenciate Spartan heroes
-Texture: icon for poison changed
-Text: some texts added
-Bug fixed: Text: some mistakes fixed

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MessagePosté le: 22/05/10 18:51    Sujet du message: Citer

Citation:

>>1.03
Systems and Gameplay
-System changed: Hero death system
-Bug fixed: Save system: timer preventing to load a hero after 180 seconds fixed
-Bug fixed: hero picked before the player which chooses the game mode are moved from the Hero selection area.
-Bug fixed: Hero death/Player leave: should work now
-Bug fixed: corpse of a dead hero removed now
-Bug fixed: hero is no more rescuable with Savior ability after the cooldown and corpse is really removed now

Balance and Abilities
-Game: players start now with 200 gold
-Unit: Spartan Warrior - Charge damage reduced from 100/200/300/400/500/600 to 50/100/150/200/250/300 and speed of movement reduced by 25%
-Unit: new creeps: Isegrim
-Unit: new building: Equipement Shop
-Unit: Gunsmith (renamed Consumable Shop) sells now only charged items
-Unit: Spartan Commander: Request Equipement balance of the items spawned changed: now chances are: 3% spear / 10% ankh / 15% roots / 15% morphine / 15% beer /15% wine / 1% long sword / 1% axe / 1% heavy shield / 1% heavy armor / 2% leather suit / 6% light armor / 5 % gloves / 10% arrows
-Unit: Spartan Brute: Persian Throw: size of the units carried reduced by 25%
-Item: new Item: Isegrim's Claw
-Item: new Item: Spartan's Fury
-Item: new Item: Shield of the Thorn
-Item: Apollo Torch cost set to 30
-Item: Axe cost set to 800
-Item: Beer cost set to 100
-Item: Cyclops Eye cost set to 600
-Item: Gloves cost set to 400
-Item: Grace of Gods cost set to 800
-Item: Heavy Armor cost set to 1300
-Item: Heavy Shield cost set to 1000
-Item: Hydra Eye cost set to 500
-Item: Leather Suit cost set to 1000
-Item: Light Armor cost set to 400
-Item: Light Shield cost set to 100
-Item: Long Sword cost set to 400
-Item: Morphine cost set to 120
-Item: Roots cost set to 150
-Item: Short Sword cost set to 100
-Item: Wine cost set to 80
-Bug fixed: Spartan Messenger: Vision no longer reveal the entire map
-Bug fixed: Spartan Rock: Bear Jump: removed the ability to attack during the spell to prevent some weird effects
-Bug fixed: Spartan Rock: Net: lightning effect of the net should work now
-Bug fixed: Spartan Rock: Containment: should work better now
-Bug fixed: Spartan Rock: Titan Smack: no longer creates micro freeze
-Bug fixed: Spartan Strategist: Barrage: is now usable (removed the requirement of archers)
-Bug fixed: Spartan Warrior - Charge: works now after the spell is casted to prevent multi-use without cooldown

Map Design
-Text: cooldown of a dead hero before he gets no more rescuable is shown now as a floating text
-Text: Gunsmith building renamed Consumable Shop
-Text: Spartan Gunsmith renamed Spartan Blacksmith (including changes in spells tips etc)
-Bug fixed: Text: some mistakes fixed


Citation:
>>1.04
Systems and Gameplay
-Bug fixed: Creeps spawn system: kill factor should works now
-Bug fixed: Rank system: Ranks higher than Group Chieff should work now
-Bug fixed: Quest system: if a player pick a hero before the mode is set, no more experience probleme

Balance and Abilities
-Game: ranks requirement changed from 500/5000/10000/20000/40000/80000/120000/160000/200000/300000/400000 to 500/2000/5000/10000/20000/40000/60000/100000/150000/20000/400000
-Game: units spawned by heroes no longer are managed by AI per defaut
-Unit: removed the Avoid Jump from Spartan Healer unit to allow to get enough spell slots.
-Unit: Spartan Architect: Terrain Anticipation is now placed in the spellbook Architect Skills
-Unit: Spartan Strategist: Barrage: arrow starting amount raised from 2000 to 4000.
-Unit: Spartan Strategist: Barrage: each level learnt grants 250 more arrows
-Item: Large Sword cost set to 900
-Bug fixed: Spartan Architect: all building have now a sight range
-Bug fixed: Spartan Architect: Barracks: only one barrack buildable
-Bug fixed: Spartan Healer: Divine Gift no longer affects Siege machines from Spartan Architect
-Bug fixed: unit : spiked trap no longer works when not constructed
-Bug fixed: Quest: Q21 Landing should work now (conflict between land order and creeps assaut group attack order)
-Bug fixed: Quest: Q26 Trap should work now (changed the builder spawn point)
-Bug fixed: Quest: Q29 Artillery should work now (conflict between land order and creeps assaut group attack order)
-Bug fixed: Item: Shield of the Thorn has a shield attachement now (instead of armor)
-Bug fixed: Item: Spartan's Fury has a hammer attachement now (instead of sword

Map Design
-Text: improved some texts

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MessagePosté le: 14/07/10 14:56    Sujet du message: Citer

Petit up pour dire que la carte est disponible en open source depuis quelques semaines, le projet étant terminé de mon côté.

Nécessite le Jass New Gen Pack.
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